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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Commit message (
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Author
2017-06-20
Fix EditorImportPlugin::get_preset_count
Andreas Haas
2017-06-16
-Fix freezes caused by etccomp2, closes #9183
Juan Linietsky
2017-06-16
Complete changing of resource extensions
George Marques
2017-06-15
Rename Godot-specific resource extensions
George Marques
2017-06-13
Merge pull request #8548 from tagcup/etc2comp
Juan Linietsky
2017-06-09
-Restored multithread capability to VisualServer
Juan Linietsky
2017-06-07
-Added proper access to depth texture from shader
Juan Linietsky
2017-05-31
Add ETC1/ETC2 compression support though etc2comp.
Ferenc Arn
2017-05-31
rewritten PBR implementation to make it friendlier with Blender
Juan Linietsky
2017-05-30
Several fixes related to PBR and Environment
Juan Linietsky
2017-05-26
-Added EXR supprot for HDR (no BC6 compression yet though)
Juan Linietsky
2017-05-22
Fix errors on engine startup.
Andreas Haas
2017-05-18
Merge pull request #8716 from Hinsbart/import-plugins
Rémi Verschelde
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-05-12
Bring back EditorImportPlugin
Andreas Haas
2017-05-05
Merge pull request #8556 from ippan/obj_import
Rémi Verschelde
2017-05-02
support obj with negative indices
PanPan
2017-05-01
Rename project file to "project.godot"
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde