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Godot with FMOD integration
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Author
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-11-03
Merge pull request #54072 from KoBeWi/hrcr_is_ded
Rémi Verschelde
2021-11-03
reimplement ping-pong
Silc 'Tokage' Renew
2021-11-02
Fix crash in ResourceImporterTexture::_save_stex if webp disabled
Chained Lupine
2021-10-31
Add functions for getting name and font style from dynamic and bitmap fonts.
bruvzg
2021-10-28
clang-format: Enable `BreakBeforeTernaryOperators`
Rémi Verschelde
2021-10-28
clang-format: Various fixes to comments alignment from `clang-format` 13
Rémi Verschelde
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-28
Remove node_hrcr hack
kobewi
2021-10-27
Avoid crash in scene importer when the mesh is empty.
K. S. Ernest (iFire) Lee
2021-10-25
Merge pull request #54050 from reduz/animation-compression
Rémi Verschelde
2021-10-21
Implement Animation Compression
reduz
2021-10-21
Remove unimplemented methods
Marcel Admiraal
2021-10-18
ResourceImporterScene: Add error when "default" is not defined to create clips
Maverick Liberty
2021-10-16
Implement Animation Blend Shape Tracks
reduz
2021-10-15
collada: fix error in use of fix_transform.
Lyuma
2021-10-15
Add scene Post-Import Plugin support.
reduz
2021-10-14
Implement import actions for pos/rot/scale animation tracks
reduz
2021-10-13
Remove REST transform influence in skeleton bones
reduz
2021-10-12
Remove animation 3D transform track, replace by loc/rot/scale tracks.
reduz
2021-10-11
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...
Juan Linietsky
2021-10-09
implement ping-pong loop in animation
Tokage
2021-10-07
added optional region cropping to Texture Atlas importer
boruok
2021-10-03
GLTF for game templates.
K. S. Ernest (iFire) Lee
2021-10-02
Resolve problem with missing meshes.
K. S. Ernest (iFire) Lee
2021-10-01
Implement TextServer GDExtension interface, remove TextServer GDNative interf...
bruvzg
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-27
Auto LOD fixes and improvements
jfons
2021-09-23
Construct values only when necessary.
Anilforextra
2021-09-22
Update Font advanced import dialog character ranges to Unicode 14. Fix charac...
bruvzg
2021-09-21
Merge pull request #52878 from AnilBK/add-get-center
Rémi Verschelde
2021-09-21
Add Get Center Method for Rect2/Rect2i and AABB.
Anilforextra
2021-09-20
Merge pull request #42103 from dankan1890/import_atlas_fix
Rémi Verschelde
2021-09-20
Import: Disable thread import for OBJ meshes
Rémi Verschelde
2021-09-16
Merge pull request #52681 from nekomatata/rename-rigid-body
Camille Mohr-Daurat
2021-09-16
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
PouleyKetchoupp
2021-09-15
Merge pull request #52679 from nekomatata/world-boundary-shape
Camille Mohr-Daurat
2021-09-14
Clean convex hull decomposition code
PouleyKetchoupp
2021-09-14
Rename WorldMarginShape to WorldBoundaryShape
PouleyKetchoupp
2021-09-14
Merge pull request #52266 from AndreaCatania/coll
Rémi Verschelde
2021-09-10
8 uvs for glTF2, URI decode and Vertex Custom api.
Lyuma
2021-09-08
Improve collision generation usability in the new 3D scene import workflow.
AndreaCatania
2021-09-06
Explicitly convert signed to unsigned value
Kirill Diduk
2021-08-29
Rename String::is_rel_path to String::is_relative_path
Wilson E. Alvarez
2021-08-27
Merge pull request #51908 from bruvzg/msdf_fonts2
K. S. Ernest (iFire) Lee
2021-08-27
Makes FontData importable resource.
bruvzg
2021-08-24
Rename RayShape to SeparationRayShape
PouleyKetchoupp
2021-08-24
Restore RayShape as a regular shape type
PouleyKetchoupp
2021-08-22
Implement set_surface_material and set_surface_name methods in EditorSceneImp...
Lyuma
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
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