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Godot with FMOD integration
RayHammer
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Author
2020-01-16
Adds NULL check before using image loader
Haoyu Qiu
2020-01-11
Add option to apply an offset to obj mesh import
Bastiaan Olij
2020-01-10
Use cycle and loop hint flags in glTF2.
K. S. Ernest (iFire) Lee
2020-01-02
Support GLTF2 alpha scissors.
K. S. Ernest (iFire) Lee
2020-01-02
Merge pull request #34618 from qarmin/vector_please_dont_crash
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-26
Don't use constant reference in Vector push_back, insert and append_array
Rafał Mikrut
2019-12-24
Fix Hard Crash on glTF Color Accessor Import
Marios Staikopoulos
2019-12-10
Removed unused variables, add some constants numbers
Rafał Mikrut
2019-11-27
Bugfix: Sanitize glTF importer Animation Names and do not set bone_pose
Marios Staikopoulos
2019-11-22
33714 glTF2 handle undefined load-time scene.
K. S. Ernest (iFire) Lee
2019-11-22
Fix typos with codespell
Rémi Verschelde
2019-11-21
Merge pull request #33794 from nekomatata/gltf-morph-shapes-crash2
Rémi Verschelde
2019-11-21
Error instead of crash in gltf import with more than one morph target
PouleyKetchoupp
2019-11-21
33756 gltf2 importer should use zfar
K. S. Ernest (iFire) Lee
2019-11-20
33714 If the gltf2 asset has no scene, it is corrupt.
K. S. Ernest (iFire) Lee
2019-10-14
Small fixes to redundand code, copy paste bugs
qarmin
2019-10-10
Remove dependency on the editor directory being in the build's include path.
Marcel Admiraal
2019-09-28
Restore import animation storage checkbox behavior
homer666
2019-09-25
Fix import hints being ignored by glTF importer
gladmin
2019-09-25
Merge pull request #32051 from qarmin/some_error_explanation
Rémi Verschelde
2019-09-25
Added some obvious errors explanations
qarmin
2019-09-25
Merge pull request #32306 from hbina/unused_variable
Rémi Verschelde
2019-09-24
glTF: Fixed mistake with root node calculation in skin_verify
Marios Staikopoulos
2019-09-24
Fixed incorrect use of variables
Hanif Bin Ariffin
2019-09-23
Merge pull request #32275 from godotengine/skin_support
Rémi Verschelde
2019-09-22
GLTF: Fixed some issues with skin groups joining incorrectly and removed unus...
Marios Staikopoulos
2019-09-22
Changed some code found by Clang Tidy and Coverity
qarmin
2019-09-21
More GLTF Fixes
Marios Staikopoulos
2019-09-21
GLTF Importer - Add more Index types and const-ed up the code
Marios Staikopoulos
2019-09-20
GLTF2 Import Fixes - Skin(s) to Skeleton - Skin Support
Marios Staikopoulos
2019-09-18
Added skin support and simplified APIs to override bone position.
Juan Linietsky
2019-09-03
Add CSV import without translation.
willnationsdev
2019-08-30
Disabled trim and normalize as default for wav import
Rasmus Ketelsen
2019-08-27
Added the ability to import scene resources as .tres files
Rasmus Ketelsen
2019-08-19
Move CryptoCore to it's own folder.
Fabio Alessandrelli
2019-08-17
Replace last occurrences of 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG'
Rémi Verschelde
2019-08-17
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Braden Bodily
2019-07-27
Bugfix in GLTF import: Flipping boolean check. Reindexing should _NOT_ happen...
Joseph Catrambone
2019-07-23
Merge pull request #30716 from qarmin/fixed_static_analiser_code
Rémi Verschelde
2019-07-23
Fix some code found by Coverity Scan and PVS Studio
qarmin
2019-07-22
Revert "Tweak SpatialMaterial's default metallic and roughness texture channels"
Rémi Verschelde
2019-07-20
Changed some code showed in LGTM and Coverage
qarmin
2019-07-07
Hide "Max Rate Hz" if "Max Rate" is unchecked when importing WAV sample
Hugo Locurcio
2019-07-02
CryptoCore class to access to base crypto utils.
Fabio Alessandrelli
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-20
Merge pull request #29283 from qarmin/fix_some_always_same_values
Rémi Verschelde
2019-06-20
Fix always true/false values
qarmin
2019-06-20
Merge pull request #26205 from Calinou/spatialmaterial-use-packed-channels
Rémi Verschelde
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
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