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2022-01-13Fix various typosluz paz
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inh,inout,leapyear,lod,nd,numer,ois,ony,paket,ro,seeked,sinc,switchs,te,uint,varn,vew`
2022-01-09[TextServer] Improve ligature cursor handling.bruvzg
Fix mid-grapheme hit test. Fix OpenType features property handling, add default features override option. Enable mid-grapheme cursor by default.
2022-01-05options dict is now passed to _import_scene.K. S. Ernest (iFire) Lee
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2022-01-02Fix various typosluz paz
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn` Update editor/import/resource_importer_layered_texture.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update doc/classes/TileSetScenesCollectionSource.xml Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/graph_edit.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/rich_text_label.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Revert previously committed change
2021-12-17Don't crash when texture param is nullMarc Gilleron
2021-12-10Merge pull request #53323 from xMakerx/patch-1Rémi Verschelde
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings
2021-12-09align to horizontal_alignment, valign to vertical_alignment, relatedNathan Franke
2021-12-06Fix bad popups offset in editor with single window offjmb462
Co-authored-by: Gil Arasa Verge <gilarasaverge@gmail.com> Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2021-11-24Merge pull request #55238 from Giwayume/bugfix/atlas_cutoff_edge_masterRémi Verschelde
Atlas import 1px missing from right side of non-cropped image.
2021-11-23Rename `remove()` to `remove_at()` when removing by indexLightning_A
2021-11-23Fix edge case where 1px cut off from right of imageGiwayume
Remove -1 px
2021-11-22Added `reset_size` method to `Control` and `Window` classesYuri Roubinsky
2021-11-19Added hint about loop_mode to resource importerSilc 'Tokage' Renew
2021-11-18Fix texture atlas generation when source sprite is larger than generated atlasGiwayume
2021-11-14Add path to functions that return iporter optionsreduz
-Allows displaying custom options for specific file format variants -Added support for scene format import to retrieve custom options This PR is necessary for #54886 to be implemented properly.
2021-11-12Use "enum class" for input enumsAaron Franke
2021-11-12Modules: Make sure to include modules_enabled.gen.h where neededRémi Verschelde
2021-11-11Fix import_scene_from_other_importer and import_animation_from_other_importerLyuma
2021-11-10Merge pull request #54838 from groud/fix_editor_import_pluginRémi Verschelde
2021-11-10Fix EditorImportPlugin logic for checking unimplemented methodsGilles Roudière
2021-11-09Merge pull request #53819 from TokageItLab/re-implement-ping-pongRémi Verschelde
Reimplement ping-pong animation and reverse playback
2021-11-09Merge pull request #54694 from briansemrau/rem-silly-obj-errorRémi Verschelde
Prevent obj importer from printing misleading error
2021-11-09Merge pull request #51341 from V-Sekai/fps-30K. S. Ernest (iFire) Lee
Default to 30 animation fps for better quality.
2021-11-09Default to 30 animation fps for better quality.K. S. Ernest (iFire) Lee
2021-11-09Merge pull request #54372 from bruvzg/text_edit_uiRémi Verschelde
2021-11-06Prevent obj importer from printing misleading errorBrian Semrau
2021-11-03Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`Hugo Locurcio
This is consistent with other constants that include `NO`, such as `PROPERTY_HINT_COLOR_NO_ALPHA`.
2021-11-03Merge pull request #54072 from KoBeWi/hrcr_is_dedRémi Verschelde
2021-11-03reimplement ping-pongSilc 'Tokage' Renew
2021-11-02Fix crash in ResourceImporterTexture::_save_stex if webp disabledChained Lupine
Fixes #51535.
2021-10-31Add functions for getting name and font style from dynamic and bitmap fonts.bruvzg
Add font selection toolbar editor plugin.
2021-10-28clang-format: Enable `BreakBeforeTernaryOperators`Rémi Verschelde
clang-format keeps breaking the way it handles break *after* ternary operators, so I give up and go with the only style they seem to actually test.
2021-10-28clang-format: Various fixes to comments alignment from `clang-format` 13Rémi Verschelde
All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-28clang-format: Disable alignment of operands, too unreliableRémi Verschelde
Sets `AlignOperands` to `DontAlign`. `clang-format` developers seem to mostly care about space-based indentation and every other version of clang-format breaks the bad mismatch of tabs and spaces that it seems to use for operand alignment. So it's better without, so that it respects our two-tabs `ContinuationIndentWidth`.
2021-10-28Remove node_hrcr hackkobewi
2021-10-27Avoid crash in scene importer when the mesh is empty.K. S. Ernest (iFire) Lee
2021-10-25Merge pull request #54050 from reduz/animation-compressionRémi Verschelde
2021-10-21Implement Animation Compressionreduz
Roughly based on https://github.com/godotengine/godot-proposals/issues/3375 (used format is slightly different). * Implement bitwidth based animation compression (see animation.h for format). * Can compress imported animations up to 10 times. * Compression format opens the door to streaming. * Works transparently (happens all inside animation.h)
2021-10-21Remove unimplemented methodsMarcel Admiraal
2021-10-18ResourceImporterScene: Add error when "default" is not defined to create clipsMaverick Liberty
2021-10-16Implement Animation Blend Shape Tracksreduz
* New track type BLEND_SHAPE * Blend shapes are imported via this new track type * Processing is more optimized (no longer relies on variants) * Modified the Blend Shape API in MeshInstance3D to use indices rather than StringNames (more optimizes) * Promo: Fixed a small bug in gizmo updating in Node3D that affected performance Dedicated BlendShape tracks are required for both optimization and eventually implementing them in animation compression.
2021-10-15collada: fix error in use of fix_transform.Lyuma
2021-10-15Add scene Post-Import Plugin support.reduz
* New plugin system to control the whole import workflow * Can add options and run code at every import step (general, per node, mesh, animation, material etc.) This constitutes a first version of these plugins. The ability to interact with the import preview dialog will likely be added later on.
2021-10-14Implement import actions for pos/rot/scale animation tracksreduz
Following actions are supported for each track type (position, rotatin, scale): * ImportIfPresent: If a track of this type is found, import it. * ImportIfPresentForall (default): If a track is found for a given node/bone, create it in animations. This ensures there is always a correct blending. * Never: Delete all tracks found for a given type. This is useful if you want to, as an example, force to import rotations only.
2021-10-13Remove REST transform influence in skeleton bonesreduz
* Animations and Skeletons are now pose-only. * Rest transform is kept as reference (when it exists) and for IK * Improves 3D model compatibility (non uniform transforms will properly work, as well as all animations coming from Autodesk products).
2021-10-12Remove animation 3D transform track, replace by loc/rot/scale tracks.reduz
* `Animation.TYPE_TRANSFORM3D` track is gone. * Added POSITION_3D, ROTATION_3D, SCALE_3D tracks. * GLTF2, Collada, FBX importers will only import the track types found. * Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed. * AnimationPlayer and AnimationTree animate these tracks separately, only when found. * Removed BakeReset code, is useless with these changes. This is the first in a series of commits designed to make the animation system in Godot more useful, which includes: * Better compatibility with Autodesk products * Better reusability of animations across models (including retargeting). * Proper animation compression. * etc. *Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one.
2021-10-11Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ↵Juan Linietsky
NodeAnimation"
2021-10-09implement ping-pong loop in animationTokage
Co-authored-by: Chaosus <chaosus89@gmail.com>