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AgeCommit message (Expand)Author
2020-01-16Adds NULL check before using image loaderHaoyu Qiu
2020-01-11Add option to apply an offset to obj mesh importBastiaan Olij
2020-01-10Use cycle and loop hint flags in glTF2.K. S. Ernest (iFire) Lee
2020-01-02Support GLTF2 alpha scissors.K. S. Ernest (iFire) Lee
2020-01-02Merge pull request #34618 from qarmin/vector_please_dont_crashRémi Verschelde
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-26Don't use constant reference in Vector push_back, insert and append_arrayRafał Mikrut
2019-12-24Fix Hard Crash on glTF Color Accessor ImportMarios Staikopoulos
2019-12-10Removed unused variables, add some constants numbersRafał Mikrut
2019-11-27Bugfix: Sanitize glTF importer Animation Names and do not set bone_poseMarios Staikopoulos
2019-11-2233714 glTF2 handle undefined load-time scene.K. S. Ernest (iFire) Lee
2019-11-22Fix typos with codespellRémi Verschelde
2019-11-21Merge pull request #33794 from nekomatata/gltf-morph-shapes-crash2Rémi Verschelde
2019-11-21Error instead of crash in gltf import with more than one morph targetPouleyKetchoupp
2019-11-2133756 gltf2 importer should use zfarK. S. Ernest (iFire) Lee
2019-11-2033714 If the gltf2 asset has no scene, it is corrupt.K. S. Ernest (iFire) Lee
2019-10-14Small fixes to redundand code, copy paste bugsqarmin
2019-10-10Remove dependency on the editor directory being in the build's include path.Marcel Admiraal
2019-09-28Restore import animation storage checkbox behaviorhomer666
2019-09-25Fix import hints being ignored by glTF importergladmin
2019-09-25Merge pull request #32051 from qarmin/some_error_explanationRémi Verschelde
2019-09-25Added some obvious errors explanationsqarmin
2019-09-25Merge pull request #32306 from hbina/unused_variableRémi Verschelde
2019-09-24glTF: Fixed mistake with root node calculation in skin_verifyMarios Staikopoulos
2019-09-24Fixed incorrect use of variablesHanif Bin Ariffin
2019-09-23Merge pull request #32275 from godotengine/skin_supportRémi Verschelde
2019-09-22GLTF: Fixed some issues with skin groups joining incorrectly and removed unus...Marios Staikopoulos
2019-09-22Changed some code found by Clang Tidy and Coverityqarmin
2019-09-21More GLTF FixesMarios Staikopoulos
2019-09-21GLTF Importer - Add more Index types and const-ed up the codeMarios Staikopoulos
2019-09-20GLTF2 Import Fixes - Skin(s) to Skeleton - Skin SupportMarios Staikopoulos
2019-09-18Added skin support and simplified APIs to override bone position.Juan Linietsky
2019-09-03Add CSV import without translation.willnationsdev
2019-08-30Disabled trim and normalize as default for wav importRasmus Ketelsen
2019-08-27Added the ability to import scene resources as .tres filesRasmus Ketelsen
2019-08-19Move CryptoCore to it's own folder.Fabio Alessandrelli
2019-08-17Replace last occurrences of 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG'Rémi Verschelde
2019-08-17Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'Braden Bodily
2019-07-27Bugfix in GLTF import: Flipping boolean check. Reindexing should _NOT_ happen...Joseph Catrambone
2019-07-23Merge pull request #30716 from qarmin/fixed_static_analiser_codeRémi Verschelde
2019-07-23Fix some code found by Coverity Scan and PVS Studioqarmin
2019-07-22Revert "Tweak SpatialMaterial's default metallic and roughness texture channels"Rémi Verschelde
2019-07-20Changed some code showed in LGTM and Coverageqarmin
2019-07-07Hide "Max Rate Hz" if "Max Rate" is unchecked when importing WAV sampleHugo Locurcio
2019-07-02CryptoCore class to access to base crypto utils.Fabio Alessandrelli
2019-06-26Some code changed with Clang-Tidyqarmin
2019-06-20Merge pull request #29283 from qarmin/fix_some_always_same_valuesRémi Verschelde
2019-06-20Fix always true/false valuesqarmin
2019-06-20Merge pull request #26205 from Calinou/spatialmaterial-use-packed-channelsRémi Verschelde
2019-06-19Made use of semicolons more consitent, fixed formattingJohnJLight