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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-06-03
Rename `String.is_abs_path()` to `String.is_absolute_path()`
Hugo Locurcio
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-25
Rename File::get_len() get_length()
Marcel Admiraal
2021-05-22
Update with experimental mesh optimizer.
K. S. Ernest (iFire) Lee
2021-05-20
Fix typos with codespell
Rémi Verschelde
2021-05-17
Make all file access 64-bit (uint64_t)
Pedro J. Estébanez
2021-05-08
Fix to parsing some Collada with extra vertex semantics referenced only in th...
Saracen
2021-05-03
Assorted fixes to UV unwrapping and GPU lightmapper
jfons
2021-04-19
Use multiple threads to import.
Juan Linietsky
2021-04-14
Rename get_surface_material to get_surface_override_material
clayjohn
2021-04-05
Style: Apply clang-tidy's `modernize-use-bool-literals`
Rémi Verschelde
2021-03-26
added null checks for mesh in resource importer
Rishabh Abhani
2021-03-24
Merge pull request #47301 from akien-mga/drop-resource-importer-csv
Rémi Verschelde
2021-03-23
Fix use of Error its uninitialised and resolves importers being broken
Gordon MacPherson
2021-03-23
Remove now unnecessary ResourceImporterCSV importer
Rémi Verschelde
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-23
Move duplicated code into a function
Shatur95
2021-03-23
Merge pull request #45234 from madmiraal/rename-phashtranslation
Rémi Verschelde
2021-03-22
Remove hardcoded names in generated objects
Shatur95
2021-03-22
Improved 3D Scene Importer
Juan Linietsky
2021-03-21
Merge pull request #46758 from W4RH4WK/add-more-index-checks-collada-importer
Rémi Verschelde
2021-03-20
Rename PHashTranslation to OptimizedTranslation
Marcel Admiraal
2021-03-10
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
Gilles Roudière
2021-03-07
Add additional index checks to COLLADA importer
Alex Hirsch
2021-02-18
Reorganize Project Settings
reduz
2021-02-18
Fixes function bindings
Kongfa Waroros
2021-02-11
Improve resource load cache
reduz
2021-01-28
Unify URI encoding/decoding and add to C#
Aaron Franke
2021-01-25
Implement shadow meshes
reduz
2021-01-11
Scale error in mesh optimizer so it uses absolute scale.
K. S. Ernest (iFire) Lee
2021-01-04
Merge pull request #44330 from Hurakano/fixes
Rémi Verschelde
2021-01-02
Typo correction
Muller-Castro
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Merge pull request #44183 from madmiraal/box_shape-size
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-24
Fix blendshapes and calculation of bone_aabbs
Lyuma
2020-12-22
Add exporting glTF2.
K. S. Ernest (iFire) Lee
2020-12-19
Increase the default Camera Zfar to 4000
Hugo Locurcio
2020-12-18
Improved shadow rendering efficiency
reduz
2020-12-18
Implement automatic LOD (Level of Detail)
reduz
2020-12-13
Rework Mesh handling on scene importing.
reduz
2020-12-12
Texture import 'streamed' property should be bool
フラカノ
2020-12-10
Image: Rename PVRTC{2,4} to PVRTC1_{2,4}, drop COMPRESS_PVRTC2
Rémi Verschelde
2020-12-08
Merge pull request #43742 from qarmin/editor_modules_default_values
Rémi Verschelde
2020-12-08
Use box size instead of extents for Shape dimensions
Marcel Admiraal
2020-12-04
Rebind Mesh/ArrayMesh enums
Aaron Franke
2020-12-02
Refactored Mesh internals and formats.
reduz
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-11-21
Use Vector2i instead of Vector2 for Image get_pixelv and set_pixelv
Aaron Franke
2020-11-18
glTF: Workaround import failure with invalid embedded images
Rémi Verschelde
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