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AgeCommit message (Expand)Author
2021-06-03Rename `String.is_abs_path()` to `String.is_absolute_path()`Hugo Locurcio
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-25Rename File::get_len() get_length()Marcel Admiraal
2021-05-22Update with experimental mesh optimizer.K. S. Ernest (iFire) Lee
2021-05-20Fix typos with codespellRémi Verschelde
2021-05-17Make all file access 64-bit (uint64_t)Pedro J. Estébanez
2021-05-08Fix to parsing some Collada with extra vertex semantics referenced only in th...Saracen
2021-05-03Assorted fixes to UV unwrapping and GPU lightmapperjfons
2021-04-19Use multiple threads to import.Juan Linietsky
2021-04-14Rename get_surface_material to get_surface_override_materialclayjohn
2021-04-05Style: Apply clang-tidy's `modernize-use-bool-literals`Rémi Verschelde
2021-03-26added null checks for mesh in resource importerRishabh Abhani
2021-03-24Merge pull request #47301 from akien-mga/drop-resource-importer-csvRémi Verschelde
2021-03-23Fix use of Error its uninitialised and resolves importers being brokenGordon MacPherson
2021-03-23Remove now unnecessary ResourceImporterCSV importerRémi Verschelde
2021-03-23Rename ButtonList enum and members to MouseButtonAaron Franke
2021-03-23Move duplicated code into a functionShatur95
2021-03-23Merge pull request #45234 from madmiraal/rename-phashtranslationRémi Verschelde
2021-03-22Remove hardcoded names in generated objectsShatur95
2021-03-22Improved 3D Scene ImporterJuan Linietsky
2021-03-21Merge pull request #46758 from W4RH4WK/add-more-index-checks-collada-importerRémi Verschelde
2021-03-20Rename PHashTranslation to OptimizedTranslationMarcel Admiraal
2021-03-10Remove Navigation2D/3D nodes, and move the navigation map to the world resourceGilles Roudière
2021-03-07Add additional index checks to COLLADA importerAlex Hirsch
2021-02-18Reorganize Project Settingsreduz
2021-02-18Fixes function bindingsKongfa Waroros
2021-02-11Improve resource load cachereduz
2021-01-28Unify URI encoding/decoding and add to C#Aaron Franke
2021-01-25Implement shadow meshesreduz
2021-01-11Scale error in mesh optimizer so it uses absolute scale.K. S. Ernest (iFire) Lee
2021-01-04Merge pull request #44330 from Hurakano/fixesRémi Verschelde
2021-01-02Typo correctionMuller-Castro
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Merge pull request #44183 from madmiraal/box_shape-sizeRémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-24Fix blendshapes and calculation of bone_aabbsLyuma
2020-12-22Add exporting glTF2.K. S. Ernest (iFire) Lee
2020-12-19Increase the default Camera Zfar to 4000Hugo Locurcio
2020-12-18Improved shadow rendering efficiencyreduz
2020-12-18Implement automatic LOD (Level of Detail)reduz
2020-12-13Rework Mesh handling on scene importing.reduz
2020-12-12Texture import 'streamed' property should be boolフラカノ
2020-12-10Image: Rename PVRTC{2,4} to PVRTC1_{2,4}, drop COMPRESS_PVRTC2Rémi Verschelde
2020-12-08Merge pull request #43742 from qarmin/editor_modules_default_valuesRémi Verschelde
2020-12-08Use box size instead of extents for Shape dimensionsMarcel Admiraal
2020-12-04Rebind Mesh/ArrayMesh enumsAaron Franke
2020-12-02Refactored Mesh internals and formats.reduz
2020-12-02Initialize class/struct variables with default values in platform/ and editor/Rafał Mikrut
2020-11-21Use Vector2i instead of Vector2 for Image get_pixelv and set_pixelvAaron Franke
2020-11-18glTF: Workaround import failure with invalid embedded imagesRémi Verschelde