Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-05-22 | Fix updating mesh when reimporting | volzhs | |
2018-05-16 | Add missing copyright headers | Guilherme Felipe | |
2018-05-10 | Use mimetype according to glTF spec. | Yaakuro | |
2018-04-29 | Add option to renormalize mipmaps when generating them for normalmaps. | Juan Linietsky | |
Reduces some aliasing. | |||
2018-04-22 | Change ".." punctuation for "..." in editor strings (#16507) | Hugo Locurcio | |
2018-04-08 | Merge pull request #16297 from lpn/master | Juan Linietsky | |
Fixed wave file importer's broken resampling. | |||
2018-04-07 | Merge pull request #17840 from Dimonasdf/master | Juan Linietsky | |
Fix Collada material roughness import function | |||
2018-04-06 | Fix skeleton import from glTF | Pedro J. Estébanez | |
For some glTF files, the order of bones in the skeleton array wasn't matching the joints array in the meshes. Fixes #17808. | |||
2018-04-03 | Fix Collada material roughness import function 4 | Dmitriy Romanov | |
Made import conversion linear. | |||
2018-03-31 | Fix Collada material roughness import function 3 | Dmitriy Romanov | |
Improved readability and further tweaking of function | |||
2018-03-29 | Fix Collada material roughness import function 2 | Dmitriy Romanov | |
Fix minus space. | |||
2018-03-28 | Fix Collada material roughness import function | Dmitriy Romanov | |
Fixes NaN roughness in Godot when hardness in Blender is set to more than 255. Also corrects dependency: more hardness = more roughness (it says shininess, but it actually is hardness). | |||
2018-03-19 | Fix animation length from glTF not correctly set | Pedro J. Estébanez | |
2018-03-19 | Fix glTF not accepting VEC3 colors | Pedro J. Estébanez | |
Aside from the colors themselves, the rejection was adding somes issues later in the mesh import process. | |||
2018-02-21 | Fix typos with codespell | luz.paz | |
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` | |||
2018-02-21 | gltf: improve embedded data discovery | Florian Zwoch | |
Some editors seems to use the image resource's mime type (e.g. "image/png") for data embedded uris instead of "application/octet-stream". | |||
2018-02-19 | Merge pull request #16583 from ShyRed/obj-import-scale | Rémi Verschelde | |
Add import option "scale_mesh" to obj file importer | |||
2018-02-18 | Fix infinite recursion with editor import plugins | George Marques | |
2018-02-13 | Expose priority and order for custom import plugins | George Marques | |
2018-02-12 | Add import option "scale_mesh" to obj file importer | ShyRed | |
The new import option "scale_mesh" allows setting a scale that is applied to the mesh's vertices during import. | |||
2018-02-02 | Fixed wave file importer's broken resampling. | L. Nikko | |
2018-01-30 | Ability to import .escn files, which is just a .tscn but with forced import. | Juan Linietsky | |
This works together with the new Blender to Godot exporter. | |||
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde | |
Using v1.11.0 from https://github.com/lucasdemarchi/codespell | |||
2018-01-08 | Merge pull request #15377 from mrcdk/wav_correct_loop | Rémi Verschelde | |
Fixed loop mode values when importing a wav file. | |||
2018-01-08 | Fix imported BitMap dimension flip | Poommetee Ketson | |
2018-01-06 | Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828 | Juan Linietsky | |
2018-01-05 | Fixed loop mode values when importing a wav file. | MrCdK | |
Importing a wav file that was exported with a custom loop type was causing it being imported with loop mode ping-pong | |||
2018-01-05 | Make sure .import folder exists before importing, in case user deleted it ↵ | Juan Linietsky | |
manually. Fixes #15315 | |||
2018-01-05 | Fixed problem with missing uninitialized last byte on waveform trip, closes ↵ | Juan Linietsky | |
#15316 | |||
2018-01-05 | Fixes to GLTF2 importer skeleton positioning, though vertex bone indices ↵ | Juan Linietsky | |
still look broken somehow.. | |||
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-28 | Added more hacks to GLTF2 importer to support crap exporter (MakeHuman in ↵ | Juan Linietsky | |
this case), fixes #13393 | |||
2017-12-17 | Property install export templates when downloaded from http | Juan Linietsky | |
added a scale parameter for scene import | |||
2017-12-17 | Fixes how transform is applied to geometry in UV unwrap | Juan Linietsky | |
2017-12-17 | Cleanup some #if 0'd code | Rémi Verschelde | |
2017-12-14 | -Add lightmapper | Juan Linietsky | |
-Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button) | |||
2017-12-10 | Style: Re-apply clang-format over recent invalid additions | Rémi Verschelde | |
2017-12-10 | Merge pull request #14479 from Web-eWorks/gltf-fixes | Rémi Verschelde | |
Fix importing GLTF meshes as external files. | |||
2017-12-09 | Fix importing GLTF meshes as external files. | Webster Sheets | |
2017-12-09 | -Ability to and unwrap lightmap coordinates on import | Juan Linietsky | |
-Added unwrap functionality to Mesh -Ability to display and debug mesh UVs -Added multiline draw, so it's easier and faster to draw UVs -Many fixes to SurfaceTool -Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away | |||
2017-12-07 | Exposed EditorSceneImporter to script. Added APIs to use intermediate ↵ | Juan Linietsky | |
converters more easily. | |||
2017-12-07 | ability to keep user tracks when importing animations, closes #12801 | Juan Linietsky | |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | |
2017-11-25 | -Fixed height fog (was broken) | Juan Linietsky | |
-Make sure materials are named in OBJ importer, so they can be saved outside as resources. | |||
2017-11-25 | Add importer option to make meshes bakeable by default. | Juan Linietsky | |
2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵ | Juan Linietsky | |
wrong function, leading to unnecesary copy on writes and reduced performance. | |||
2017-11-20 | Merge pull request #12717 from NathanWarden/material_import_fix | Rémi Verschelde | |
Fixed a bug where materials and/or meshes weren't assigned to scene on first import. | |||
2017-11-19 | Fix import obj as scene. | Daniel J. Ramirez | |
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn | |
Fixes #12973. |