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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-10-03
GLTF for game templates.
K. S. Ernest (iFire) Lee
2021-10-02
Resolve problem with missing meshes.
K. S. Ernest (iFire) Lee
2021-10-01
Implement TextServer GDExtension interface, remove TextServer GDNative interf...
bruvzg
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-27
Auto LOD fixes and improvements
jfons
2021-09-23
Construct values only when necessary.
Anilforextra
2021-09-22
Update Font advanced import dialog character ranges to Unicode 14. Fix charac...
bruvzg
2021-09-21
Merge pull request #52878 from AnilBK/add-get-center
Rémi Verschelde
2021-09-21
Add Get Center Method for Rect2/Rect2i and AABB.
Anilforextra
2021-09-20
Merge pull request #42103 from dankan1890/import_atlas_fix
Rémi Verschelde
2021-09-20
Import: Disable thread import for OBJ meshes
Rémi Verschelde
2021-09-16
Merge pull request #52681 from nekomatata/rename-rigid-body
Camille Mohr-Daurat
2021-09-16
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
PouleyKetchoupp
2021-09-15
Merge pull request #52679 from nekomatata/world-boundary-shape
Camille Mohr-Daurat
2021-09-14
Clean convex hull decomposition code
PouleyKetchoupp
2021-09-14
Rename WorldMarginShape to WorldBoundaryShape
PouleyKetchoupp
2021-09-14
Merge pull request #52266 from AndreaCatania/coll
Rémi Verschelde
2021-09-10
8 uvs for glTF2, URI decode and Vertex Custom api.
Lyuma
2021-09-08
Improve collision generation usability in the new 3D scene import workflow.
AndreaCatania
2021-09-06
Explicitly convert signed to unsigned value
Kirill Diduk
2021-08-29
Rename String::is_rel_path to String::is_relative_path
Wilson E. Alvarez
2021-08-27
Merge pull request #51908 from bruvzg/msdf_fonts2
K. S. Ernest (iFire) Lee
2021-08-27
Makes FontData importable resource.
bruvzg
2021-08-24
Rename RayShape to SeparationRayShape
PouleyKetchoupp
2021-08-24
Restore RayShape as a regular shape type
PouleyKetchoupp
2021-08-22
Implement set_surface_material and set_surface_name methods in EditorSceneImp...
Lyuma
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-19
Merge pull request #48560 from SaracenOne/collada_semantic_fix_4_0
Rémi Verschelde
2021-08-13
Fix duplicate conditions.
Anilforextra
2021-08-10
Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-08-09
Some work on double support
Aaron Franke
2021-08-05
Make animation reset do less spam.
K. S. Ernest (iFire) Lee
2021-08-05
Merge pull request #51285 from V-Sekai/reset-anim-spam
K. S. Ernest (iFire) Lee
2021-08-05
Merge pull request #50797 from AndreaCatania/AndreaCatania-patch-4
K. S. Ernest (iFire) Lee
2021-08-05
Reset baking should not spam on lack of animation players.
K. S. Ernest (iFire) Lee
2021-07-30
Bake RESET animation.
K. S. Ernest (iFire) Lee
2021-07-26
Use Ref<T> references as iterators where relevant
Rémi Verschelde
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-24
Fix scene import following List iterator changes
Aaron Franke
2021-07-24
Fix Static & Rigid body generation on mesh import.
Andrea Catania
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
Expose an ImportOrder enum in ResourceImporter
Hugo Locurcio
2021-07-18
Optimize StringName usage
reduz
2021-07-07
Options to clean/simplify convex hull generated from mesh
PouleyKetchoupp
2021-06-30
Fix editor suffixes and degrees conversion
reduz
2021-06-28
Implement Tree's internal minimum width calculation
Gilles Roudière
2021-06-20
Fix for LOD is broken 49706
K. S. Ernest (iFire) Lee
2021-06-20
Merge pull request #49754 from aaronfranke/is-eq-approx-sub-opt
Rémi Verschelde
2021-06-20
Fix sub-optimal uses of is_equal_approx
Aaron Franke
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
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