Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-09-05 | Added a warning for when a PC compression is not found for the project, ↵ | Juan Linietsky | |
closes #10626 | |||
2017-09-02 | Merge pull request #10877 from hpvb/fix-unitialized-variables | Rémi Verschelde | |
Fix use of unitialized variables | |||
2017-09-01 | Fixed missing return value in glTF2.0 importer camera, closes #10130 | Juan Linietsky | |
2017-09-02 | Fix use of unitialized variables | Hein-Pieter van Braam | |
The second in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-09-01 | Fix signed and unsigned comparisons | Hein-Pieter van Braam | |
The first in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-08-31 | Fix issues regarding reload of resources in imported scenes. Closes #10017 | Juan Linietsky | |
2017-08-31 | updated import settings loader to 'svg/scale' fixes: #10815 | toger5 | |
2017-08-31 | Merge pull request #10382 from toger5/dark_icons | Rémi Verschelde | |
Light Theme | |||
2017-08-30 | moved 'scale import setting' into svg section | toger5 | |
2017-08-29 | Changed defaults, as it seems to be obviousy better to keep materials ↵ | Juan Linietsky | |
outside by default.. | |||
2017-08-29 | -Fixes to how collada generates tangents (use SurfaceTool), closes #9562 | Juan Linietsky | |
-Fix to gridmap cell size (wrong property type) | |||
2017-08-28 | Fix the channels gltf importer uses for metallic and AO textures. | Ferenc Arn | |
Khronos blender gltf exporter uses red channel for occlusion and blue channel for metallic, whereas the current behavior is the opposite. Fixes #10700. | |||
2017-08-28 | Merge pull request #10688 from Noshyaar/pr-csv2 | Rémi Verschelde | |
ImporterCSV: add delimiter options , ; or \t | |||
2017-08-27 | Dead code tells no tales | Rémi Verschelde | |
2017-08-27 | ImporterCSV: add delimiter options , ; or \t | Poommetee Ketson | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-27 | ImporterCSV: print error condition to console | Poommetee Ketson | |
2017-08-26 | -Massive clean up to gizmos | Juan Linietsky | |
-Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings | |||
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | |
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | |||
2017-08-23 | Remove an assignment to self | Hein-Pieter van Braam | |
This line does a = a and has a FIXME line. It seems that reduz can't think of a reason for it either, so here it goes. | |||
2017-08-22 | Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments | Rémi Verschelde | |
Removed unnecessary assignments | |||
2017-08-21 | Removed unnecessary assignments | Wilson E. Alvarez | |
2017-08-20 | Added support for SVG | Daniel J. Ramirez | |
2017-08-18 | Make sure local to scene resources are initialized after loading all nodes, ↵ | Juan Linietsky | |
fixes #9438 | |||
2017-08-17 | Several improvements and fixes to import system. Might fix many issues ↵ | Juan Linietsky | |
opened, but have to check in detail.. | |||
2017-08-16 | Merge pull request #10307 from Rubonnek/update-argument-names | Rémi Verschelde | |
Updated function argument names | |||
2017-08-15 | Converting to MeshLibrary works again, fixes #8092 | Juan Linietsky | |
2017-08-12 | Updated function argument names | Wilson E. Alvarez | |
2017-08-08 | ResourceImporterScene: fix 'bult' typo | Poommetee Ketson | |
2017-08-07 | Merge pull request #10015 from marcelofg55/master | Thomas Herzog | |
Implement 32 bit IEEE float WAVE format | |||
2017-08-03 | Full GLTF 2.0 Specification support! cheers! | Juan Linietsky | |
2017-08-02 | -Added GLTF scene support (still missing animations and .glb extension) | Juan Linietsky | |
-Fixed bugs regarding tangent generation in SurfaceTool | |||
2017-08-01 | Implement 32 bit IEEE float WAVE format | Marcelo Fernandez | |
2017-08-01 | Merge pull request #10009 from marcelofg55/master | Rémi Verschelde | |
Fix possible division by zero crashes on the wav importer | |||
2017-07-31 | Fix possible division by zero crashes on the wav importer | Marcelo Fernandez | |
2017-08-01 | Fix equality when assignment intended | Pedro J. Estébanez | |
2017-07-30 | Style: Apply clang-format on all files | Rémi Verschelde | |
Thus fixing some invalid changes that had still made it to the master branch. | |||
2017-07-29 | Few small GI Probe fixes | Juan Linietsky | |
2017-07-23 | small grammar fix | Juan Linietsky | |
2017-07-23 | -Ability to set default import presets for type | Juan Linietsky | |
-More presets for scene importer -Option in scene importer to export root nodes as separate scenes -Fixed MeshInstance preview | |||
2017-07-22 | Merge pull request #9754 from Hinsbart/obj_fix | Rémi Verschelde | |
OBJ Importer: Fix relative path materials. | |||
2017-07-21 | OBJ Importer: Fix relative path materials. | Andreas Haas | |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | |
-Added system for feature overrides, it's pretty cool :) | |||
2017-07-17 | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | |
(Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too) | |||
2017-07-15 | Lots of work on Audio & Physics engine: | Juan Linietsky | |
-Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D. | |||
2017-07-07 | Inline documentation request satisfied. | Mike Demchenko | |
2017-07-05 | Some changes to dual paraboloid envmap generation, fixes somme bleeding | Juan Linietsky | |
2017-07-03 | Merge pull request #9457 from TwistedTwigleg/Fixed_Vector3_snap | Rémi Verschelde | |
Fixed syntax inconsistency in Vector3.snap and Vector3.snapped | |||
2017-07-03 | Fixed syntax inconsistency in Vector3.snap and Vector3.snapped | TwistedTwigleg | |
2017-07-03 | Clean up normalmapping, make sure tangents are imported correctly. | Juan Linietsky | |