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Godot with FMOD integration
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Author
2021-08-19
Merge pull request #48560 from SaracenOne/collada_semantic_fix_4_0
Rémi Verschelde
2021-08-13
Fix duplicate conditions.
Anilforextra
2021-08-10
Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-08-09
Some work on double support
Aaron Franke
2021-08-05
Make animation reset do less spam.
K. S. Ernest (iFire) Lee
2021-08-05
Merge pull request #51285 from V-Sekai/reset-anim-spam
K. S. Ernest (iFire) Lee
2021-08-05
Merge pull request #50797 from AndreaCatania/AndreaCatania-patch-4
K. S. Ernest (iFire) Lee
2021-08-05
Reset baking should not spam on lack of animation players.
K. S. Ernest (iFire) Lee
2021-07-30
Bake RESET animation.
K. S. Ernest (iFire) Lee
2021-07-26
Use Ref<T> references as iterators where relevant
Rémi Verschelde
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-24
Fix scene import following List iterator changes
Aaron Franke
2021-07-24
Fix Static & Rigid body generation on mesh import.
Andrea Catania
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
Expose an ImportOrder enum in ResourceImporter
Hugo Locurcio
2021-07-18
Optimize StringName usage
reduz
2021-07-07
Options to clean/simplify convex hull generated from mesh
PouleyKetchoupp
2021-06-30
Fix editor suffixes and degrees conversion
reduz
2021-06-28
Implement Tree's internal minimum width calculation
Gilles Roudière
2021-06-20
Fix for LOD is broken 49706
K. S. Ernest (iFire) Lee
2021-06-20
Merge pull request #49754 from aaronfranke/is-eq-approx-sub-opt
Rémi Verschelde
2021-06-20
Fix sub-optimal uses of is_equal_approx
Aaron Franke
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-16
ERR_FAIL_NULL check file access
K. S. Ernest (iFire) Lee
2021-06-14
Merge pull request #49458 from JFonS/fix_unwrap_xform
Rémi Verschelde
2021-06-14
Rename get_parent_spatial() to get_parent_node3d()
jfons
2021-06-12
Consistently prefix bound virtual methods with _
kobewi
2021-06-11
Merge pull request #49312 from RandomShaper/reference_to_ref_count
Rémi Verschelde
2021-06-11
Merge pull request #47835 from mortarroad/master-lossless-webp
Rémi Verschelde
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
Implement lossless WebP encoding
Morris Tabor
2021-06-11
Merge pull request #49511 from akien-mga/core-diraccess-fileaccess-io
Rémi Verschelde
2021-06-11
Merge pull request #49279 from Calinou/rename-string-is-abs-path-method
Rémi Verschelde
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-05
Merge pull request #39202 from Calinou/editor-import-invert-green-channel
Rémi Verschelde
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-04
Replace "Invert" import option with more useful "Normal Map Invert Y"
Hugo Locurcio
2021-06-03
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D
Aaron Franke
2021-06-03
Rename `String.is_abs_path()` to `String.is_absolute_path()`
Hugo Locurcio
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-25
Rename File::get_len() get_length()
Marcel Admiraal
2021-05-22
Update with experimental mesh optimizer.
K. S. Ernest (iFire) Lee
2021-05-20
Fix typos with codespell
Rémi Verschelde
2021-05-17
Make all file access 64-bit (uint64_t)
Pedro J. Estébanez
2021-05-08
Fix to parsing some Collada with extra vertex semantics referenced only in th...
Saracen
2021-05-03
Assorted fixes to UV unwrapping and GPU lightmapper
jfons
2021-04-19
Use multiple threads to import.
Juan Linietsky
2021-04-14
Rename get_surface_material to get_surface_override_material
clayjohn
2021-04-05
Style: Apply clang-tidy's `modernize-use-bool-literals`
Rémi Verschelde
2021-03-26
added null checks for mesh in resource importer
Rishabh Abhani
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