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2017-11-17Rename Rect3 to AABB.Ferenc Arn
Fixes #12973.
2017-11-16Merge pull request #12966 from SaracenOne/convcolRémi Verschelde
Added 'convcol' flag for importing meshes as convex collision
2017-11-16Added 'convcol' flag for importing meshes as convex collision and completed codeSaracen
for parsing collision flags to mesh data.
2017-11-12Fix for #12056, though GTLF import of that file is still incorrect.Webster Sheets
2017-11-01Restores functionality of the use_compression flag in the Collada importer.Saracen
2017-10-21Cleanup unnecessary debug printsRémi Verschelde
2017-09-29Restored ability to import OBJ files as meshes directly. Finally closes #9445.Juan Linietsky
2017-09-21Correct spelling SEPERATE -> SEPARATE to fix buildLeon Krause
2017-09-20Fix import order, so scenes are imported after textures.Juan Linietsky
Also fix bugs when meshes are always generated.
2017-09-20Rename pos to position in user facing methods and variablesletheed
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
2017-09-19Fixed Typo: 'Seperate' to 'Separate'Indah Sylvia
2017-09-14Renamed function arguments to keep them consistent between declaration and ↵Wilson E. Alvarez
implementation
2017-09-13Style: Apply clang-format to @reduz's changesRémi Verschelde
[ci skip]
2017-09-12Merge pull request #11066 from SaracenOne/animation_external_resourcesHein-Pieter van Braam
Allow animations to be saved to external files during scene import.
2017-09-12Merge pull request #10908 from hpvb/fix-unused-variablesRémi Verschelde
Fix unused variable warnings
2017-09-12Merge pull request #11026 from hpvb/fix-assign-in-ifRémi Verschelde
Remove assignment and declarations in if statements
2017-09-11Allow animations to be saved to external files during scene import.SaracenOne
2017-09-08Fix unused variable warningsHein-Pieter van Braam
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-08Remove assignment and declarations in if statementsHein-Pieter van Braam
After discussing with @reduz and @akien-mga it was decided that we do not allow assignments or declarations in if statements. This PR removes the instances of this I could find by automated means.
2017-09-08Fix various assorted warningsHein-Pieter van Braam
Fix various warnings that don't have enough instances to merit individual commits. Also fixes a potential bug in audio_server.cpp.
2017-09-05Added a warning for when a PC compression is not found for the project, ↵Juan Linietsky
closes #10626
2017-09-02Merge pull request #10877 from hpvb/fix-unitialized-variablesRémi Verschelde
Fix use of unitialized variables
2017-09-01Fixed missing return value in glTF2.0 importer camera, closes #10130Juan Linietsky
2017-09-02Fix use of unitialized variablesHein-Pieter van Braam
The second in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-01Fix signed and unsigned comparisonsHein-Pieter van Braam
The first in my quest to make Godot 3.x compile with -Werror on GCC7
2017-08-31Fix issues regarding reload of resources in imported scenes. Closes #10017Juan Linietsky
2017-08-31updated import settings loader to 'svg/scale' fixes: #10815toger5
2017-08-31Merge pull request #10382 from toger5/dark_iconsRémi Verschelde
Light Theme
2017-08-30moved 'scale import setting' into svg sectiontoger5
2017-08-29Changed defaults, as it seems to be obviousy better to keep materials ↵Juan Linietsky
outside by default..
2017-08-29-Fixes to how collada generates tangents (use SurfaceTool), closes #9562Juan Linietsky
-Fix to gridmap cell size (wrong property type)
2017-08-28Fix the channels gltf importer uses for metallic and AO textures.Ferenc Arn
Khronos blender gltf exporter uses red channel for occlusion and blue channel for metallic, whereas the current behavior is the opposite. Fixes #10700.
2017-08-28Merge pull request #10688 from Noshyaar/pr-csv2Rémi Verschelde
ImporterCSV: add delimiter options , ; or \t
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27ImporterCSV: add delimiter options , ; or \tPoommetee Ketson
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-27ImporterCSV: print error condition to consolePoommetee Ketson
2017-08-26-Massive clean up to gizmosJuan Linietsky
-Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-23Remove an assignment to selfHein-Pieter van Braam
This line does a = a and has a FIXME line. It seems that reduz can't think of a reason for it either, so here it goes.
2017-08-22Merge pull request #10340 from Rubonnek/remove-unnecessary-assignmentsRémi Verschelde
Removed unnecessary assignments
2017-08-21Removed unnecessary assignmentsWilson E. Alvarez
2017-08-20Added support for SVGDaniel J. Ramirez
2017-08-18Make sure local to scene resources are initialized after loading all nodes, ↵Juan Linietsky
fixes #9438
2017-08-17Several improvements and fixes to import system. Might fix many issues ↵Juan Linietsky
opened, but have to check in detail..
2017-08-16Merge pull request #10307 from Rubonnek/update-argument-namesRémi Verschelde
Updated function argument names
2017-08-15Converting to MeshLibrary works again, fixes #8092Juan Linietsky
2017-08-12Updated function argument namesWilson E. Alvarez
2017-08-08ResourceImporterScene: fix 'bult' typoPoommetee Ketson
2017-08-07Merge pull request #10015 from marcelofg55/masterThomas Herzog
Implement 32 bit IEEE float WAVE format