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2017-08-22Merge pull request #10340 from Rubonnek/remove-unnecessary-assignmentsRémi Verschelde
Removed unnecessary assignments
2017-08-21Removed unnecessary assignmentsWilson E. Alvarez
2017-08-20Added support for SVGDaniel J. Ramirez
2017-08-18Make sure local to scene resources are initialized after loading all nodes, ↵Juan Linietsky
fixes #9438
2017-08-17Several improvements and fixes to import system. Might fix many issues ↵Juan Linietsky
opened, but have to check in detail..
2017-08-16Merge pull request #10307 from Rubonnek/update-argument-namesRémi Verschelde
Updated function argument names
2017-08-15Converting to MeshLibrary works again, fixes #8092Juan Linietsky
2017-08-12Updated function argument namesWilson E. Alvarez
2017-08-08ResourceImporterScene: fix 'bult' typoPoommetee Ketson
2017-08-07Merge pull request #10015 from marcelofg55/masterThomas Herzog
Implement 32 bit IEEE float WAVE format
2017-08-03Full GLTF 2.0 Specification support! cheers!Juan Linietsky
2017-08-02-Added GLTF scene support (still missing animations and .glb extension)Juan Linietsky
-Fixed bugs regarding tangent generation in SurfaceTool
2017-08-01Implement 32 bit IEEE float WAVE formatMarcelo Fernandez
2017-08-01Merge pull request #10009 from marcelofg55/masterRémi Verschelde
Fix possible division by zero crashes on the wav importer
2017-07-31Fix possible division by zero crashes on the wav importerMarcelo Fernandez
2017-08-01Fix equality when assignment intendedPedro J. Estébanez
2017-07-30Style: Apply clang-format on all filesRémi Verschelde
Thus fixing some invalid changes that had still made it to the master branch.
2017-07-29Few small GI Probe fixesJuan Linietsky
2017-07-23small grammar fixJuan Linietsky
2017-07-23-Ability to set default import presets for typeJuan Linietsky
-More presets for scene importer -Option in scene importer to export root nodes as separate scenes -Fixed MeshInstance preview
2017-07-22Merge pull request #9754 from Hinsbart/obj_fixRémi Verschelde
OBJ Importer: Fix relative path materials.
2017-07-21OBJ Importer: Fix relative path materials.Andreas Haas
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
-Added system for feature overrides, it's pretty cool :)
2017-07-17-Reorganized all properties of project settings (Sorry, Again).Juan Linietsky
(Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too)
2017-07-15Lots of work on Audio & Physics engine:Juan Linietsky
-Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D.
2017-07-07Inline documentation request satisfied.Mike Demchenko
2017-07-05Some changes to dual paraboloid envmap generation, fixes somme bleedingJuan Linietsky
2017-07-03Merge pull request #9457 from TwistedTwigleg/Fixed_Vector3_snapRémi Verschelde
Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
2017-07-03Fixed syntax inconsistency in Vector3.snap and Vector3.snappedTwistedTwigleg
2017-07-03Clean up normalmapping, make sure tangents are imported correctly.Juan Linietsky
2017-06-25Ability to restart particle system with a function callJuan Linietsky
2017-06-20Fix EditorImportPlugin::get_preset_countAndreas Haas
Was missing a const...
2017-06-16-Fix freezes caused by etccomp2, closes #9183Juan Linietsky
-Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality.
2017-06-16Complete changing of resource extensionsGeorge Marques
Some places were missing in e42d59f.
2017-06-15Rename Godot-specific resource extensionsGeorge Marques
2017-06-13Merge pull request #8548 from tagcup/etc2compJuan Linietsky
Add ETC1/ETC2 compression support though etc2comp.
2017-06-09-Restored multithread capability to VisualServerJuan Linietsky
-Restored resource previews!
2017-06-07-Added proper access to depth texture from shaderJuan Linietsky
-Split Mesh into Mesh (abstrat class) and ArrayMesh, to allow to proper mesh primitives, as well as streamable meshes in the future.
2017-05-31Add ETC1/ETC2 compression support though etc2comp.Ferenc Arn
Remove rg-etc1 code. Also updated travis to use ubuntu 14.04. Fixes #8457.
2017-05-31rewritten PBR implementation to make it friendlier with BlenderJuan Linietsky
2017-05-30Several fixes related to PBR and EnvironmentJuan Linietsky
2017-05-26-Added EXR supprot for HDR (no BC6 compression yet though)Juan Linietsky
-Improvements to texture importer -Proper detection of S3TC compression modes, and added all modes to Image -Fixes to non-power of 2 compressed textures, which should all be supported by GLES3
2017-05-22Fix errors on engine startup.Andreas Haas
Fixes a bunch of the most spammy console errors introduced by recent refactorings: - `AudioServerState` does not exist, this was the reference to it in the source. The surrounding code made it clear that `AudioServerLayout` was meant to be used instead. - `StreamCSVTranslation` same here, it's the only reference. I went with `Translation` here, but I'm not 100% sure on this one. - Some methods have been moved from `Texture` to `Image`, but the old bindings were still there. - A few `name == ""` errors related to duplicating nodes.
2017-05-18Merge pull request #8716 from Hinsbart/import-pluginsRémi Verschelde
Bring back EditorImportPlugin
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-05-12Bring back EditorImportPluginAndreas Haas
This adds a new implementation of the EditorImportPlugin class, allowing to leverage the new importing system via tool scripts. Will be especially useful when used together with GDNative, to support formats like fbx :)
2017-05-05Merge pull request #8556 from ippan/obj_importRémi Verschelde
support obj with negative indices
2017-05-02support obj with negative indicesPanPan
2017-05-01Rename project file to "project.godot"Rémi Verschelde
Slimmed down variant from the reverted #8375. The rationale behind the name change is to give Godot's project file a unique extension (".godot") that can be registered on the OS to be associated with the Godot binary (OS registration not implemented here). This PR also adds the possibility to start the game or editor if launched with the project.godot passed as argument, which paves the way for allowing a similar behaviour on a double-click in the OS file manager (code originally by @Hinsbart). Closes #6915.
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde