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2022-03-06Merge pull request #58788 from reduz/rename-streamtextureRémi Verschelde
Rename StreamTexture* to CompressedTexture*
2022-03-05Various code and documentation improvementskobewi
2022-03-05Rename StreamTexture* to CompressedTexture*reduz
* Its not and will not be used for streaming. * Streaming will be implemented in 4.1 and it will work different. * It makes more sense to be called CompressedTexture since it imports and compresses texture files.
2022-03-05Make name of editor file dialog filters translatableHaoyu Qiu
2022-02-25Allow automatic lod when importing 3D scenes with Static LightmapsK. S. Ernest (iFire) Lee
Avoid the normal merge procedure when uv2s are different and makes generating LODs happen after the lightmap generation
2022-02-21Fix typos in editor font preload dialog warning messagesHugo Locurcio
2022-02-19Merge pull request #57163 from ↵Rémi Verschelde
winterpixelgames/feature/allow-disable-atlas-texture-alpha-trim Allow disabling the alpha trim on texture atlas creation.
2022-02-19Allow disabling the alpha trim on texture atlas creation.Jason Knight
Default to true
2022-02-19Fix crash when importing DAE modelHaoyu Qiu
2022-02-17Change 'find_node' to 'find_nodes' and Add 'type' parameterdiddykonga
Changed 'find_node' to 'find_nodes' which now returns an 'TypedArray<Node>', as well as Added a 'type' parameter to match against specific node types, which supports inheritance.
2022-02-16Merge pull request #58182 from akien-mga/style-cleanup-if-semicolons-deadcodeRémi Verschelde
2022-02-16Update if == NOTIFICATION_* to switch statements to match coding stylemegalobyte
2022-02-16Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde
Remove currently unused implementation of TextureBasisU, could be re-added later on if needed and ported.
2022-02-15Editor: Cleanup some includes dependenciesRémi Verschelde
Removes some unnecessary includes from `editor_node.h`, and instead add those where they're used. Removes unnecessary `editor_node.h` includes in various editor classes. Renames `dynamicfont` to `dynamic_font` in a couple files. Misc cleanup while jumping through that rabbit hole.
2022-02-12Add sub-pixel glyph positioning support.bruvzg
2022-02-12Merge pull request #57997 from Calinou/texture-import-rename-hdr-as-srgbRémi Verschelde
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-02-12Rename Hdr as Srgb texture import option to be lowercaseHugo Locurcio
Unlike all other import options, Hdr As Srgb was internally spelled out with uppercase characters.
2022-02-08Merge pull request #57627 from JFonS/occluder_improvementsRémi Verschelde
2022-02-08Re-add missing `SNAME` macros in `get_theme_*` callsRémi Verschelde
They were removed in the previous commit reverting the addition of `SNAME` to `add_theme_*` and theme setter methods, which is not wanted.
2022-02-08Revert "Add missing SNAME macro optimization to all theme methods call"Rémi Verschelde
This reverts commit a988fad9a092053434545c32afae91ccbdfbe792. As discussed in #57725 and clarified in #57788, `SNAME` is not meant to be used everywhere but only in critical code paths. For theme methods specifically, it was by design that only getters use `SNAME` and not setters.
2022-02-07Improvements and fixes to occludersjfons
Improvements: * Occluder3D is now an abstract type inherited by: ArrayOccluder3D, QuadOccluder3D, BoxOccluder3D, SphereOccluder3D and PolygonOccluder3D. ArrayOccluder3D serves the same purpose as the old Occluder3D (triangle mesh occluder) while the rest are primitives that can be used to manually place simple occluders. * Occluder baking can now apply simplification. The "bake_simplification_distance" property can be used to set a world-space distance as the desired maximum error, set to 0.1 by default. * Occluders can now be generated on import. Using the "occ" and "occonly" keywords (similar to "col" and "colonly" for colliders) or by enabling on MeshInstance3Ds in the scene's import window. Fixes: * Fixed saving of occluder files after bake. * Fixed a small error where occluders didn't correctly update in the rendering server. Bonus content: * Generalized "CollisionPolygon3DEditor" so it can also be used to edit Resources. Renamed it to "Polygon3DEditor" since it was already being used by other things, not just colliders. * Fixed a small bug in "EditorPropertyArray" where a call to "remove" was left after the "remove_at" rename.
2022-02-07Merge pull request #57725 from jmb462/missing-sname-theme-settersRémi Verschelde
2022-02-07ResourceImporter: Restore default append logic for new importersRémi Verschelde
This was changed in #56943 to allow adding new importers from plugins that take precedence over built-in ones, but this should be opt-in, not the default behavior. Fixes #57730.
2022-02-06Add missing SNAME macro optimization to all theme methods calljmb462
2022-02-05Merge pull request #56943 from V-Sekai/override-importRémi Verschelde
Make add_importer and add_post_importer_plugin override existing importers.
2022-02-04Faster CVTT by reducing quality.K. S. Ernest (iFire) Lee
Make BC6 and BC7 CVTT faster while still having better quality than DXT5.
2022-02-04Cleanup and move char functions to the `char_utils.h` header.bruvzg
2022-02-04String: Add contains().Anilforextra
2022-02-02Vectors: Use clear() and has().Anilforextra
Use clear() instead of resize(0). Use has() instead of "find(p_val) != -1".
2022-01-29simplify formatting scripts, add a clang-tidy script, and run clang-tidyNathan Franke
2022-01-26Fix lightmap size hint option not displaying for 3D scenesHugo Locurcio
This also renames the Static Lightmaps option hint to be more explicit about which GI techniques are supported (as VoxelGI/SDFGI can still be used with Static Lightmaps).
2022-01-22Add usage of indeterminate checkboxes to editorkobewi
2022-01-20Merge pull request #55360 from Calinou/rename-bake-mode-propertiesRémi Verschelde
2022-01-20Add nodiscard to core math classes to catch c++ errors.lawnjelly
A common source of errors is to call functions (such as round()) expecting them to work in place, but them actually being designed only to return the processed value. Not using the return value in this case in indicative of a bug, and can be flagged as a warning by using the [[nodiscard]] attribute.
2022-01-19Make add_importer and add_post_importer_plugin override existing importers.K. S. Ernest (iFire) Lee
2022-01-18Merge pull request #52969 from bruvzg/locale_detectionRémi Verschelde
2022-01-18Improve locale detection.bruvzg
Use separate language, script and country lists. Add locale selection dialog and property hint.
2022-01-18Fix import hints breaking node paths in animationsRicardo Buring
2022-01-17Merge pull request #54794 from bruvzg/runtime_bmfont_parserRémi Verschelde
2022-01-17Remove property hints referencing unsupported svgz extensionRémi Verschelde
The wrongly claimed support for it was removed in #49645. See also #56862.
2022-01-16Hide SVG scale for non-SVG textureskobewi
2022-01-14Remove support for PVRTC texture encoding and decodingHugo Locurcio
On the only platform where PVRTC is supported (iOS), ETC2 generally supersedes PVRTC in every possible way. The increased memory usage is not really a problem thanks to modern iOS' devices processing power being higher than its Android counterparts.
2022-01-13Fix various typosluz paz
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inh,inout,leapyear,lod,nd,numer,ois,ony,paket,ro,seeked,sinc,switchs,te,uint,varn,vew`
2022-01-09[TextServer] Improve ligature cursor handling.bruvzg
Fix mid-grapheme hit test. Fix OpenType features property handling, add default features override option. Enable mid-grapheme cursor by default.
2022-01-05options dict is now passed to _import_scene.K. S. Ernest (iFire) Lee
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2022-01-02Fix various typosluz paz
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn` Update editor/import/resource_importer_layered_texture.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update doc/classes/TileSetScenesCollectionSource.xml Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/graph_edit.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/rich_text_label.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Revert previously committed change
2021-12-17Don't crash when texture param is nullMarc Gilleron
2021-12-14Rename and reorder bake mode properties for consistencyHugo Locurcio
The order now goes from least to most computationally expensive: - Disabled - Static - Dynamic