Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-28 | Added more hacks to GLTF2 importer to support crap exporter (MakeHuman in ↵ | Juan Linietsky | |
this case), fixes #13393 | |||
2017-12-17 | Property install export templates when downloaded from http | Juan Linietsky | |
added a scale parameter for scene import | |||
2017-12-17 | Fixes how transform is applied to geometry in UV unwrap | Juan Linietsky | |
2017-12-17 | Cleanup some #if 0'd code | Rémi Verschelde | |
2017-12-14 | -Add lightmapper | Juan Linietsky | |
-Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button) | |||
2017-12-10 | Style: Re-apply clang-format over recent invalid additions | Rémi Verschelde | |
2017-12-10 | Merge pull request #14479 from Web-eWorks/gltf-fixes | Rémi Verschelde | |
Fix importing GLTF meshes as external files. | |||
2017-12-09 | Fix importing GLTF meshes as external files. | Webster Sheets | |
2017-12-09 | -Ability to and unwrap lightmap coordinates on import | Juan Linietsky | |
-Added unwrap functionality to Mesh -Ability to display and debug mesh UVs -Added multiline draw, so it's easier and faster to draw UVs -Many fixes to SurfaceTool -Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away | |||
2017-12-07 | Exposed EditorSceneImporter to script. Added APIs to use intermediate ↵ | Juan Linietsky | |
converters more easily. | |||
2017-12-07 | ability to keep user tracks when importing animations, closes #12801 | Juan Linietsky | |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | |
2017-11-25 | -Fixed height fog (was broken) | Juan Linietsky | |
-Make sure materials are named in OBJ importer, so they can be saved outside as resources. | |||
2017-11-25 | Add importer option to make meshes bakeable by default. | Juan Linietsky | |
2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵ | Juan Linietsky | |
wrong function, leading to unnecesary copy on writes and reduced performance. | |||
2017-11-20 | Merge pull request #12717 from NathanWarden/material_import_fix | Rémi Verschelde | |
Fixed a bug where materials and/or meshes weren't assigned to scene on first import. | |||
2017-11-19 | Fix import obj as scene. | Daniel J. Ramirez | |
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn | |
Fixes #12973. | |||
2017-11-16 | Merge pull request #12966 from SaracenOne/convcol | Rémi Verschelde | |
Added 'convcol' flag for importing meshes as convex collision | |||
2017-11-16 | Added 'convcol' flag for importing meshes as convex collision and completed code | Saracen | |
for parsing collision flags to mesh data. | |||
2017-11-12 | Fix for #12056, though GTLF import of that file is still incorrect. | Webster Sheets | |
2017-11-07 | Fixed a bug where materials weren't assigned to scene on first import. | Nathan Warden | |
2017-11-01 | Restores functionality of the use_compression flag in the Collada importer. | Saracen | |
2017-10-21 | Cleanup unnecessary debug prints | Rémi Verschelde | |
2017-09-29 | Restored ability to import OBJ files as meshes directly. Finally closes #9445. | Juan Linietsky | |
2017-09-21 | Correct spelling SEPERATE -> SEPARATE to fix build | Leon Krause | |
2017-09-20 | Fix import order, so scenes are imported after textures. | Juan Linietsky | |
Also fix bugs when meshes are always generated. | |||
2017-09-20 | Rename pos to position in user facing methods and variables | letheed | |
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | |||
2017-09-19 | Fixed Typo: 'Seperate' to 'Separate' | Indah Sylvia | |
2017-09-14 | Renamed function arguments to keep them consistent between declaration and ↵ | Wilson E. Alvarez | |
implementation | |||
2017-09-13 | Style: Apply clang-format to @reduz's changes | Rémi Verschelde | |
[ci skip] | |||
2017-09-12 | Merge pull request #11066 from SaracenOne/animation_external_resources | Hein-Pieter van Braam | |
Allow animations to be saved to external files during scene import. | |||
2017-09-12 | Merge pull request #10908 from hpvb/fix-unused-variables | Rémi Verschelde | |
Fix unused variable warnings | |||
2017-09-12 | Merge pull request #11026 from hpvb/fix-assign-in-if | Rémi Verschelde | |
Remove assignment and declarations in if statements | |||
2017-09-11 | Allow animations to be saved to external files during scene import. | SaracenOne | |
2017-09-08 | Fix unused variable warnings | Hein-Pieter van Braam | |
The forth in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-09-08 | Remove assignment and declarations in if statements | Hein-Pieter van Braam | |
After discussing with @reduz and @akien-mga it was decided that we do not allow assignments or declarations in if statements. This PR removes the instances of this I could find by automated means. | |||
2017-09-08 | Fix various assorted warnings | Hein-Pieter van Braam | |
Fix various warnings that don't have enough instances to merit individual commits. Also fixes a potential bug in audio_server.cpp. | |||
2017-09-05 | Added a warning for when a PC compression is not found for the project, ↵ | Juan Linietsky | |
closes #10626 | |||
2017-09-02 | Merge pull request #10877 from hpvb/fix-unitialized-variables | Rémi Verschelde | |
Fix use of unitialized variables | |||
2017-09-01 | Fixed missing return value in glTF2.0 importer camera, closes #10130 | Juan Linietsky | |
2017-09-02 | Fix use of unitialized variables | Hein-Pieter van Braam | |
The second in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-09-01 | Fix signed and unsigned comparisons | Hein-Pieter van Braam | |
The first in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-08-31 | Fix issues regarding reload of resources in imported scenes. Closes #10017 | Juan Linietsky | |
2017-08-31 | updated import settings loader to 'svg/scale' fixes: #10815 | toger5 | |
2017-08-31 | Merge pull request #10382 from toger5/dark_icons | Rémi Verschelde | |
Light Theme | |||
2017-08-30 | moved 'scale import setting' into svg section | toger5 | |
2017-08-29 | Changed defaults, as it seems to be obviousy better to keep materials ↵ | Juan Linietsky | |
outside by default.. |