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2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-28Added more hacks to GLTF2 importer to support crap exporter (MakeHuman in ↵Juan Linietsky
this case), fixes #13393
2017-12-17Property install export templates when downloaded from httpJuan Linietsky
added a scale parameter for scene import
2017-12-17Fixes how transform is applied to geometry in UV unwrapJuan Linietsky
2017-12-17Cleanup some #if 0'd codeRémi Verschelde
2017-12-14-Add lightmapperJuan Linietsky
-Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button)
2017-12-10Style: Re-apply clang-format over recent invalid additionsRémi Verschelde
2017-12-10Merge pull request #14479 from Web-eWorks/gltf-fixesRémi Verschelde
Fix importing GLTF meshes as external files.
2017-12-09Fix importing GLTF meshes as external files.Webster Sheets
2017-12-09-Ability to and unwrap lightmap coordinates on importJuan Linietsky
-Added unwrap functionality to Mesh -Ability to display and debug mesh UVs -Added multiline draw, so it's easier and faster to draw UVs -Many fixes to SurfaceTool -Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away
2017-12-07Exposed EditorSceneImporter to script. Added APIs to use intermediate ↵Juan Linietsky
converters more easily.
2017-12-07ability to keep user tracks when importing animations, closes #12801Juan Linietsky
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-11-25-Fixed height fog (was broken)Juan Linietsky
-Make sure materials are named in OBJ importer, so they can be saved outside as resources.
2017-11-25Add importer option to make meshes bakeable by default.Juan Linietsky
2017-11-25Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵Juan Linietsky
wrong function, leading to unnecesary copy on writes and reduced performance.
2017-11-20Merge pull request #12717 from NathanWarden/material_import_fixRémi Verschelde
Fixed a bug where materials and/or meshes weren't assigned to scene on first import.
2017-11-19Fix import obj as scene.Daniel J. Ramirez
2017-11-17Rename Rect3 to AABB.Ferenc Arn
Fixes #12973.
2017-11-16Merge pull request #12966 from SaracenOne/convcolRémi Verschelde
Added 'convcol' flag for importing meshes as convex collision
2017-11-16Added 'convcol' flag for importing meshes as convex collision and completed codeSaracen
for parsing collision flags to mesh data.
2017-11-12Fix for #12056, though GTLF import of that file is still incorrect.Webster Sheets
2017-11-07Fixed a bug where materials weren't assigned to scene on first import.Nathan Warden
2017-11-01Restores functionality of the use_compression flag in the Collada importer.Saracen
2017-10-21Cleanup unnecessary debug printsRémi Verschelde
2017-09-29Restored ability to import OBJ files as meshes directly. Finally closes #9445.Juan Linietsky
2017-09-21Correct spelling SEPERATE -> SEPARATE to fix buildLeon Krause
2017-09-20Fix import order, so scenes are imported after textures.Juan Linietsky
Also fix bugs when meshes are always generated.
2017-09-20Rename pos to position in user facing methods and variablesletheed
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
2017-09-19Fixed Typo: 'Seperate' to 'Separate'Indah Sylvia
2017-09-14Renamed function arguments to keep them consistent between declaration and ↵Wilson E. Alvarez
implementation
2017-09-13Style: Apply clang-format to @reduz's changesRémi Verschelde
[ci skip]
2017-09-12Merge pull request #11066 from SaracenOne/animation_external_resourcesHein-Pieter van Braam
Allow animations to be saved to external files during scene import.
2017-09-12Merge pull request #10908 from hpvb/fix-unused-variablesRémi Verschelde
Fix unused variable warnings
2017-09-12Merge pull request #11026 from hpvb/fix-assign-in-ifRémi Verschelde
Remove assignment and declarations in if statements
2017-09-11Allow animations to be saved to external files during scene import.SaracenOne
2017-09-08Fix unused variable warningsHein-Pieter van Braam
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-08Remove assignment and declarations in if statementsHein-Pieter van Braam
After discussing with @reduz and @akien-mga it was decided that we do not allow assignments or declarations in if statements. This PR removes the instances of this I could find by automated means.
2017-09-08Fix various assorted warningsHein-Pieter van Braam
Fix various warnings that don't have enough instances to merit individual commits. Also fixes a potential bug in audio_server.cpp.
2017-09-05Added a warning for when a PC compression is not found for the project, ↵Juan Linietsky
closes #10626
2017-09-02Merge pull request #10877 from hpvb/fix-unitialized-variablesRémi Verschelde
Fix use of unitialized variables
2017-09-01Fixed missing return value in glTF2.0 importer camera, closes #10130Juan Linietsky
2017-09-02Fix use of unitialized variablesHein-Pieter van Braam
The second in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-01Fix signed and unsigned comparisonsHein-Pieter van Braam
The first in my quest to make Godot 3.x compile with -Werror on GCC7
2017-08-31Fix issues regarding reload of resources in imported scenes. Closes #10017Juan Linietsky
2017-08-31updated import settings loader to 'svg/scale' fixes: #10815toger5
2017-08-31Merge pull request #10382 from toger5/dark_iconsRémi Verschelde
Light Theme
2017-08-30moved 'scale import setting' into svg sectiontoger5
2017-08-29Changed defaults, as it seems to be obviousy better to keep materials ↵Juan Linietsky
outside by default..