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Author
2019-09-21
GLTF Importer - Add more Index types and const-ed up the code
Marios Staikopoulos
2019-09-20
GLTF2 Import Fixes - Skin(s) to Skeleton - Skin Support
Marios Staikopoulos
2019-09-18
Added skin support and simplified APIs to override bone position.
Juan Linietsky
2019-09-03
Add CSV import without translation.
willnationsdev
2019-08-30
Disabled trim and normalize as default for wav import
Rasmus Ketelsen
2019-08-27
Added the ability to import scene resources as .tres files
Rasmus Ketelsen
2019-08-19
Move CryptoCore to it's own folder.
Fabio Alessandrelli
2019-08-17
Replace last occurrences of 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG'
Rémi Verschelde
2019-08-17
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Braden Bodily
2019-07-27
Bugfix in GLTF import: Flipping boolean check. Reindexing should _NOT_ happen...
Joseph Catrambone
2019-07-23
Merge pull request #30716 from qarmin/fixed_static_analiser_code
Rémi Verschelde
2019-07-23
Fix some code found by Coverity Scan and PVS Studio
qarmin
2019-07-22
Revert "Tweak SpatialMaterial's default metallic and roughness texture channels"
Rémi Verschelde
2019-07-20
Changed some code showed in LGTM and Coverage
qarmin
2019-07-07
Hide "Max Rate Hz" if "Max Rate" is unchecked when importing WAV sample
Hugo Locurcio
2019-07-02
CryptoCore class to access to base crypto utils.
Fabio Alessandrelli
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-20
Merge pull request #29283 from qarmin/fix_some_always_same_values
Rémi Verschelde
2019-06-20
Fix always true/false values
qarmin
2019-06-20
Merge pull request #26205 from Calinou/spatialmaterial-use-packed-channels
Rémi Verschelde
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-06-15
glTF: Fix import of animations with INTERPOLATION_LINEAR
Rémi Verschelde
2019-06-11
Merge pull request #29680 from akien-mga/fix-headers
Rémi Verschelde
2019-06-11
Add missing license headers
Rémi Verschelde
2019-06-11
Fix error macro calls not ending with semicolon
Rémi Verschelde
2019-05-30
Merge pull request #24286 from glaforte/bugfix/20878
Rémi Verschelde
2019-05-29
Merge pull request #25480 from WindyDarian/scene_import_root_type_script_glob...
Rémi Verschelde
2019-05-19
Fix typos with codespell
Rémi Verschelde
2019-05-06
Merge pull request #28365 from fire/split_clip_blend_shapes
Rémi Verschelde
2019-04-30
Merge pull request #27453 from KoBeWi/glhf_scene_root
Rémi Verschelde
2019-04-30
Merge pull request #27927 from theisegeberg/#27925_trimHalvesAudio
Rémi Verschelde
2019-04-29
Refresh import dock on change "animation/storage"
homer666
2019-04-23
Modify ResourceImporterScene to split animations with blendshapes.
K. S. Ernest (iFire) Lee
2019-04-22
Merge pull request #27673 from qarmin/small_fixes
Rémi Verschelde
2019-04-19
Added ability for multiple images to be imported as an atlas
Juan Linietsky
2019-04-11
Removed extra division by format channels causing sounds to get halved.
Theis Egeberg
2019-04-10
Bundled VHACD library for convex decomposition.
Juan Linietsky
2019-04-09
Style: Apply new changes from clang-format 8.0
Rémi Verschelde
2019-04-08
Use filename for scene root of imported models
Tomasz Chabora
2019-04-08
Small fixes, mostly dupicated code
qarmin
2019-04-07
Merge pull request #27645 from theisegeberg/fix-wav-import-trim
Rémi Verschelde
2019-04-05
Merge pull request #26918 from aqnuep/skeleton_reparenting_fix
Rémi Verschelde
2019-04-04
-Added trim limit constant at top of file, defining at which db trimming shou...
Theis Egeberg
2019-04-03
Fix: Keep custom tracks option now keeps animation loop property and value tr...
Angeloss
2019-03-18
Fix order of transformation in GLTF import
Vivatchai Kaveeta
2019-03-11
Fix skeleton reparenting to also work when the skeleton node is not a bone
Daniel Rakos
2019-03-07
Ensure ETC2 textures are ALSO compressed to Po2 when have mipmaps. Fixes #26733
Juan Linietsky
2019-03-04
Merge pull request #26607 from ptrojahn/translationescape
Rémi Verschelde
2019-03-04
Unescape translations in CSV importer
Paul Trojahn
2019-03-03
Skeletons can now choose between using local or world coords for processing, ...
Juan Linietsky
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