Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-09-29 | Restored ability to import OBJ files as meshes directly. Finally closes #9445. | Juan Linietsky | |
2017-09-21 | Correct spelling SEPERATE -> SEPARATE to fix build | Leon Krause | |
2017-09-20 | Fix import order, so scenes are imported after textures. | Juan Linietsky | |
Also fix bugs when meshes are always generated. | |||
2017-09-20 | Rename pos to position in user facing methods and variables | letheed | |
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | |||
2017-09-19 | Fixed Typo: 'Seperate' to 'Separate' | Indah Sylvia | |
2017-09-14 | Renamed function arguments to keep them consistent between declaration and ↵ | Wilson E. Alvarez | |
implementation | |||
2017-09-13 | Style: Apply clang-format to @reduz's changes | Rémi Verschelde | |
[ci skip] | |||
2017-09-12 | Merge pull request #11066 from SaracenOne/animation_external_resources | Hein-Pieter van Braam | |
Allow animations to be saved to external files during scene import. | |||
2017-09-12 | Merge pull request #10908 from hpvb/fix-unused-variables | Rémi Verschelde | |
Fix unused variable warnings | |||
2017-09-12 | Merge pull request #11026 from hpvb/fix-assign-in-if | Rémi Verschelde | |
Remove assignment and declarations in if statements | |||
2017-09-11 | Allow animations to be saved to external files during scene import. | SaracenOne | |
2017-09-08 | Fix unused variable warnings | Hein-Pieter van Braam | |
The forth in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-09-08 | Remove assignment and declarations in if statements | Hein-Pieter van Braam | |
After discussing with @reduz and @akien-mga it was decided that we do not allow assignments or declarations in if statements. This PR removes the instances of this I could find by automated means. | |||
2017-09-08 | Fix various assorted warnings | Hein-Pieter van Braam | |
Fix various warnings that don't have enough instances to merit individual commits. Also fixes a potential bug in audio_server.cpp. | |||
2017-09-05 | Added a warning for when a PC compression is not found for the project, ↵ | Juan Linietsky | |
closes #10626 | |||
2017-09-02 | Merge pull request #10877 from hpvb/fix-unitialized-variables | Rémi Verschelde | |
Fix use of unitialized variables | |||
2017-09-01 | Fixed missing return value in glTF2.0 importer camera, closes #10130 | Juan Linietsky | |
2017-09-02 | Fix use of unitialized variables | Hein-Pieter van Braam | |
The second in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-09-01 | Fix signed and unsigned comparisons | Hein-Pieter van Braam | |
The first in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-08-31 | Fix issues regarding reload of resources in imported scenes. Closes #10017 | Juan Linietsky | |
2017-08-31 | updated import settings loader to 'svg/scale' fixes: #10815 | toger5 | |
2017-08-31 | Merge pull request #10382 from toger5/dark_icons | Rémi Verschelde | |
Light Theme | |||
2017-08-30 | moved 'scale import setting' into svg section | toger5 | |
2017-08-29 | Changed defaults, as it seems to be obviousy better to keep materials ↵ | Juan Linietsky | |
outside by default.. | |||
2017-08-29 | -Fixes to how collada generates tangents (use SurfaceTool), closes #9562 | Juan Linietsky | |
-Fix to gridmap cell size (wrong property type) | |||
2017-08-28 | Fix the channels gltf importer uses for metallic and AO textures. | Ferenc Arn | |
Khronos blender gltf exporter uses red channel for occlusion and blue channel for metallic, whereas the current behavior is the opposite. Fixes #10700. | |||
2017-08-28 | Merge pull request #10688 from Noshyaar/pr-csv2 | Rémi Verschelde | |
ImporterCSV: add delimiter options , ; or \t | |||
2017-08-27 | Dead code tells no tales | Rémi Verschelde | |
2017-08-27 | ImporterCSV: add delimiter options , ; or \t | Poommetee Ketson | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-27 | ImporterCSV: print error condition to console | Poommetee Ketson | |
2017-08-26 | -Massive clean up to gizmos | Juan Linietsky | |
-Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings | |||
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | |
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | |||
2017-08-23 | Remove an assignment to self | Hein-Pieter van Braam | |
This line does a = a and has a FIXME line. It seems that reduz can't think of a reason for it either, so here it goes. | |||
2017-08-22 | Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments | Rémi Verschelde | |
Removed unnecessary assignments | |||
2017-08-21 | Removed unnecessary assignments | Wilson E. Alvarez | |
2017-08-20 | Added support for SVG | Daniel J. Ramirez | |
2017-08-18 | Make sure local to scene resources are initialized after loading all nodes, ↵ | Juan Linietsky | |
fixes #9438 | |||
2017-08-17 | Several improvements and fixes to import system. Might fix many issues ↵ | Juan Linietsky | |
opened, but have to check in detail.. | |||
2017-08-16 | Merge pull request #10307 from Rubonnek/update-argument-names | Rémi Verschelde | |
Updated function argument names | |||
2017-08-15 | Converting to MeshLibrary works again, fixes #8092 | Juan Linietsky | |
2017-08-12 | Updated function argument names | Wilson E. Alvarez | |
2017-08-08 | ResourceImporterScene: fix 'bult' typo | Poommetee Ketson | |
2017-08-07 | Merge pull request #10015 from marcelofg55/master | Thomas Herzog | |
Implement 32 bit IEEE float WAVE format | |||
2017-08-03 | Full GLTF 2.0 Specification support! cheers! | Juan Linietsky | |
2017-08-02 | -Added GLTF scene support (still missing animations and .glb extension) | Juan Linietsky | |
-Fixed bugs regarding tangent generation in SurfaceTool | |||
2017-08-01 | Implement 32 bit IEEE float WAVE format | Marcelo Fernandez | |
2017-08-01 | Merge pull request #10009 from marcelofg55/master | Rémi Verschelde | |
Fix possible division by zero crashes on the wav importer | |||
2017-07-31 | Fix possible division by zero crashes on the wav importer | Marcelo Fernandez | |
2017-08-01 | Fix equality when assignment intended | Pedro J. Estébanez | |