Age | Commit message (Expand) | Author |
2020-03-27 | Rename more 2D and 3D nodes to follow convention | Rémi Verschelde |
2020-03-27 | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky |
2020-03-24 | Move DocData and Collada out of their subfolders | Rémi Verschelde |
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde |
2020-03-11 | Fix various typos | luz.paz |
2020-02-28 | Merge pull request #36388 from AndreaCatania/some_renames | Rémi Verschelde |
2020-02-28 | Merge pull request #36556 from RandomShaper/rework_mutex | Rémi Verschelde |
2020-02-27 | Renamed PlaneShape to WorldMarginShape | Andrea Catania |
2020-02-27 | Renamed NavigationMeshInstance to NavigationRegion | Andrea Catania |
2020-02-26 | Reimplement Mutex with C++'s <mutex> | Pedro J. Estébanez |
2020-02-26 | Merge pull request #36564 from dankan1890/quick_fix | Rémi Verschelde |
2020-02-26 | Fixed TextureAtlas import. | Maurizio Petrarota |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky |
2020-02-21 | Add support for named binds in Skin. | Juan Linietsky |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-02-15 | Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr. | Juan Linietsky |
2020-02-11 | Vulkan: Move thirdparty code out of drivers, style fixes | Rémi Verschelde |
2020-02-11 | Added normalmap guided roughness mipmap generator, and a global roughness lim... | Juan Linietsky |
2020-02-11 | Fix code formatting issues and VS compilation | Rémi Verschelde |
2020-02-11 | Fix Vector3 ambiguities and out of bounds init. | bruvzg |
2020-02-11 | Fixes to Basis Universal. | Juan Linietsky |
2020-02-11 | Rewritten StreamTexture for better code reuse, added basis universal support | Juan Linietsky |
2020-02-11 | Proper texture reloading (was broken). | Juan Linietsky |
2020-02-11 | Modernized default 3D material, fixes material bugs. | Juan Linietsky |
2020-02-11 | Several fixes to 3D rendering, and multimesh implementation. | Juan Linietsky |
2020-02-11 | Base 3D engine done, still untested, though. | Juan Linietsky |
2020-02-11 | Add static Vulkan loader. | bruvzg |
2020-02-11 | Fix crash on import. | Juan Linietsky |
2020-02-11 | A lot of progress with canvas rendering, still far from working. | Juan Linietsky |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-02-07 | Use modules_enabled.gen.h to improve inter dependency checks | Rémi Verschelde |
2020-02-05 | Add do..while(0) wrappers to macros without one. | Marcel Admiraal |
2020-02-05 | Remove duplicate WARN_PRINT macro. | Marcel Admiraal |
2020-01-24 | Add explanations for errors related to Vector/Quat normalization | Hugo Locurcio |
2020-01-21 | Remove unused #if 0'ed code | Rémi Verschelde |
2020-01-16 | Adds NULL check before using image loader | Haoyu Qiu |
2020-01-11 | Add option to apply an offset to obj mesh import | Bastiaan Olij |
2020-01-10 | Use cycle and loop hint flags in glTF2. | K. S. Ernest (iFire) Lee |
2020-01-02 | Support GLTF2 alpha scissors. | K. S. Ernest (iFire) Lee |
2020-01-02 | Merge pull request #34618 from qarmin/vector_please_dont_crash | Rémi Verschelde |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-12-26 | Don't use constant reference in Vector push_back, insert and append_array | Rafał Mikrut |
2019-12-24 | Fix Hard Crash on glTF Color Accessor Import | Marios Staikopoulos |
2019-12-10 | Removed unused variables, add some constants numbers | Rafał Mikrut |
2019-11-27 | Bugfix: Sanitize glTF importer Animation Names and do not set bone_pose | Marios Staikopoulos |
2019-11-22 | 33714 glTF2 handle undefined load-time scene. | K. S. Ernest (iFire) Lee |
2019-11-22 | Fix typos with codespell | Rémi Verschelde |
2019-11-21 | Merge pull request #33794 from nekomatata/gltf-morph-shapes-crash2 | Rémi Verschelde |
2019-11-21 | Error instead of crash in gltf import with more than one morph target | PouleyKetchoupp |
2019-11-21 | 33756 gltf2 importer should use zfar | K. S. Ernest (iFire) Lee |