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AgeCommit message (Expand)Author
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-03-11Fix various typosluz.paz
2020-02-28Merge pull request #36388 from AndreaCatania/some_renamesRémi Verschelde
2020-02-28Merge pull request #36556 from RandomShaper/rework_mutexRémi Verschelde
2020-02-27Renamed PlaneShape to WorldMarginShapeAndrea Catania
2020-02-27Renamed NavigationMeshInstance to NavigationRegionAndrea Catania
2020-02-26Reimplement Mutex with C++'s <mutex>Pedro J. Estébanez
2020-02-26Merge pull request #36564 from dankan1890/quick_fixRémi Verschelde
2020-02-26Fixed TextureAtlas import.Maurizio Petrarota
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-21Add support for named binds in Skin.Juan Linietsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-15Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.Juan Linietsky
2020-02-11Vulkan: Move thirdparty code out of drivers, style fixesRémi Verschelde
2020-02-11Added normalmap guided roughness mipmap generator, and a global roughness lim...Juan Linietsky
2020-02-11Fix code formatting issues and VS compilationRémi Verschelde
2020-02-11Fix Vector3 ambiguities and out of bounds init.bruvzg
2020-02-11Fixes to Basis Universal.Juan Linietsky
2020-02-11Rewritten StreamTexture for better code reuse, added basis universal supportJuan Linietsky
2020-02-11Proper texture reloading (was broken).Juan Linietsky
2020-02-11Modernized default 3D material, fixes material bugs.Juan Linietsky
2020-02-11Several fixes to 3D rendering, and multimesh implementation.Juan Linietsky
2020-02-11Base 3D engine done, still untested, though.Juan Linietsky
2020-02-11Add static Vulkan loader.bruvzg
2020-02-11Fix crash on import.Juan Linietsky
2020-02-11A lot of progress with canvas rendering, still far from working.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-02-07Use modules_enabled.gen.h to improve inter dependency checksRémi Verschelde
2020-02-05Add do..while(0) wrappers to macros without one.Marcel Admiraal
2020-02-05Remove duplicate WARN_PRINT macro.Marcel Admiraal
2020-01-24Add explanations for errors related to Vector/Quat normalizationHugo Locurcio
2020-01-21Remove unused #if 0'ed codeRémi Verschelde
2020-01-16Adds NULL check before using image loaderHaoyu Qiu
2020-01-11Add option to apply an offset to obj mesh importBastiaan Olij
2020-01-10Use cycle and loop hint flags in glTF2.K. S. Ernest (iFire) Lee
2020-01-02Support GLTF2 alpha scissors.K. S. Ernest (iFire) Lee
2020-01-02Merge pull request #34618 from qarmin/vector_please_dont_crashRémi Verschelde
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-26Don't use constant reference in Vector push_back, insert and append_arrayRafał Mikrut
2019-12-24Fix Hard Crash on glTF Color Accessor ImportMarios Staikopoulos
2019-12-10Removed unused variables, add some constants numbersRafał Mikrut
2019-11-27Bugfix: Sanitize glTF importer Animation Names and do not set bone_poseMarios Staikopoulos
2019-11-2233714 glTF2 handle undefined load-time scene.K. S. Ernest (iFire) Lee
2019-11-22Fix typos with codespellRémi Verschelde
2019-11-21Merge pull request #33794 from nekomatata/gltf-morph-shapes-crash2Rémi Verschelde
2019-11-21Error instead of crash in gltf import with more than one morph targetPouleyKetchoupp
2019-11-2133756 gltf2 importer should use zfarK. S. Ernest (iFire) Lee
2019-11-2033714 If the gltf2 asset has no scene, it is corrupt.K. S. Ernest (iFire) Lee
2019-10-14Small fixes to redundand code, copy paste bugsqarmin
2019-10-10Remove dependency on the editor directory being in the build's include path.Marcel Admiraal