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AgeCommit message (Collapse)Author
2017-08-29-Fixes to how collada generates tangents (use SurfaceTool), closes #9562Juan Linietsky
-Fix to gridmap cell size (wrong property type)
2017-08-28Fix the channels gltf importer uses for metallic and AO textures.Ferenc Arn
Khronos blender gltf exporter uses red channel for occlusion and blue channel for metallic, whereas the current behavior is the opposite. Fixes #10700.
2017-08-28Merge pull request #10688 from Noshyaar/pr-csv2Rémi Verschelde
ImporterCSV: add delimiter options , ; or \t
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27ImporterCSV: add delimiter options , ; or \tPoommetee Ketson
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-27ImporterCSV: print error condition to consolePoommetee Ketson
2017-08-26-Massive clean up to gizmosJuan Linietsky
-Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-23Remove an assignment to selfHein-Pieter van Braam
This line does a = a and has a FIXME line. It seems that reduz can't think of a reason for it either, so here it goes.
2017-08-22Merge pull request #10340 from Rubonnek/remove-unnecessary-assignmentsRémi Verschelde
Removed unnecessary assignments
2017-08-21Removed unnecessary assignmentsWilson E. Alvarez
2017-08-20Added support for SVGDaniel J. Ramirez
2017-08-18Make sure local to scene resources are initialized after loading all nodes, ↵Juan Linietsky
fixes #9438
2017-08-17Several improvements and fixes to import system. Might fix many issues ↵Juan Linietsky
opened, but have to check in detail..
2017-08-16Merge pull request #10307 from Rubonnek/update-argument-namesRémi Verschelde
Updated function argument names
2017-08-15Converting to MeshLibrary works again, fixes #8092Juan Linietsky
2017-08-12Updated function argument namesWilson E. Alvarez
2017-08-08ResourceImporterScene: fix 'bult' typoPoommetee Ketson
2017-08-07Merge pull request #10015 from marcelofg55/masterThomas Herzog
Implement 32 bit IEEE float WAVE format
2017-08-03Full GLTF 2.0 Specification support! cheers!Juan Linietsky
2017-08-02-Added GLTF scene support (still missing animations and .glb extension)Juan Linietsky
-Fixed bugs regarding tangent generation in SurfaceTool
2017-08-01Implement 32 bit IEEE float WAVE formatMarcelo Fernandez
2017-08-01Merge pull request #10009 from marcelofg55/masterRémi Verschelde
Fix possible division by zero crashes on the wav importer
2017-07-31Fix possible division by zero crashes on the wav importerMarcelo Fernandez
2017-08-01Fix equality when assignment intendedPedro J. Estébanez
2017-07-30Style: Apply clang-format on all filesRémi Verschelde
Thus fixing some invalid changes that had still made it to the master branch.
2017-07-29Few small GI Probe fixesJuan Linietsky
2017-07-23small grammar fixJuan Linietsky
2017-07-23-Ability to set default import presets for typeJuan Linietsky
-More presets for scene importer -Option in scene importer to export root nodes as separate scenes -Fixed MeshInstance preview
2017-07-22Merge pull request #9754 from Hinsbart/obj_fixRémi Verschelde
OBJ Importer: Fix relative path materials.
2017-07-21OBJ Importer: Fix relative path materials.Andreas Haas
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
-Added system for feature overrides, it's pretty cool :)
2017-07-17-Reorganized all properties of project settings (Sorry, Again).Juan Linietsky
(Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too)
2017-07-15Lots of work on Audio & Physics engine:Juan Linietsky
-Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D.
2017-07-07Inline documentation request satisfied.Mike Demchenko
2017-07-05Some changes to dual paraboloid envmap generation, fixes somme bleedingJuan Linietsky
2017-07-03Merge pull request #9457 from TwistedTwigleg/Fixed_Vector3_snapRémi Verschelde
Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
2017-07-03Fixed syntax inconsistency in Vector3.snap and Vector3.snappedTwistedTwigleg
2017-07-03Clean up normalmapping, make sure tangents are imported correctly.Juan Linietsky
2017-06-25Ability to restart particle system with a function callJuan Linietsky
2017-06-20Fix EditorImportPlugin::get_preset_countAndreas Haas
Was missing a const...
2017-06-16-Fix freezes caused by etccomp2, closes #9183Juan Linietsky
-Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality.
2017-06-16Complete changing of resource extensionsGeorge Marques
Some places were missing in e42d59f.
2017-06-15Rename Godot-specific resource extensionsGeorge Marques
2017-06-13Merge pull request #8548 from tagcup/etc2compJuan Linietsky
Add ETC1/ETC2 compression support though etc2comp.
2017-06-09-Restored multithread capability to VisualServerJuan Linietsky
-Restored resource previews!
2017-06-07-Added proper access to depth texture from shaderJuan Linietsky
-Split Mesh into Mesh (abstrat class) and ArrayMesh, to allow to proper mesh primitives, as well as streamable meshes in the future.
2017-05-31Add ETC1/ETC2 compression support though etc2comp.Ferenc Arn
Remove rg-etc1 code. Also updated travis to use ubuntu 14.04. Fixes #8457.
2017-05-31rewritten PBR implementation to make it friendlier with BlenderJuan Linietsky