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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-06-12
Consistently prefix bound virtual methods with _
kobewi
2021-06-11
Merge pull request #49312 from RandomShaper/reference_to_ref_count
Rémi Verschelde
2021-06-11
Merge pull request #47835 from mortarroad/master-lossless-webp
Rémi Verschelde
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
Implement lossless WebP encoding
Morris Tabor
2021-06-11
Merge pull request #49511 from akien-mga/core-diraccess-fileaccess-io
Rémi Verschelde
2021-06-11
Merge pull request #49279 from Calinou/rename-string-is-abs-path-method
Rémi Verschelde
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-05
Merge pull request #39202 from Calinou/editor-import-invert-green-channel
Rémi Verschelde
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-04
Replace "Invert" import option with more useful "Normal Map Invert Y"
Hugo Locurcio
2021-06-03
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D
Aaron Franke
2021-06-03
Rename `String.is_abs_path()` to `String.is_absolute_path()`
Hugo Locurcio
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-25
Rename File::get_len() get_length()
Marcel Admiraal
2021-05-22
Update with experimental mesh optimizer.
K. S. Ernest (iFire) Lee
2021-05-20
Fix typos with codespell
Rémi Verschelde
2021-05-17
Make all file access 64-bit (uint64_t)
Pedro J. Estébanez
2021-05-08
Fix to parsing some Collada with extra vertex semantics referenced only in th...
Saracen
2021-05-03
Assorted fixes to UV unwrapping and GPU lightmapper
jfons
2021-04-19
Use multiple threads to import.
Juan Linietsky
2021-04-14
Rename get_surface_material to get_surface_override_material
clayjohn
2021-04-05
Style: Apply clang-tidy's `modernize-use-bool-literals`
Rémi Verschelde
2021-03-26
added null checks for mesh in resource importer
Rishabh Abhani
2021-03-24
Merge pull request #47301 from akien-mga/drop-resource-importer-csv
Rémi Verschelde
2021-03-23
Fix use of Error its uninitialised and resolves importers being broken
Gordon MacPherson
2021-03-23
Remove now unnecessary ResourceImporterCSV importer
Rémi Verschelde
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-23
Move duplicated code into a function
Shatur95
2021-03-23
Merge pull request #45234 from madmiraal/rename-phashtranslation
Rémi Verschelde
2021-03-22
Remove hardcoded names in generated objects
Shatur95
2021-03-22
Improved 3D Scene Importer
Juan Linietsky
2021-03-21
Merge pull request #46758 from W4RH4WK/add-more-index-checks-collada-importer
Rémi Verschelde
2021-03-20
Rename PHashTranslation to OptimizedTranslation
Marcel Admiraal
2021-03-10
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
Gilles Roudière
2021-03-07
Add additional index checks to COLLADA importer
Alex Hirsch
2021-02-18
Reorganize Project Settings
reduz
2021-02-18
Fixes function bindings
Kongfa Waroros
2021-02-11
Improve resource load cache
reduz
2021-01-28
Unify URI encoding/decoding and add to C#
Aaron Franke
2021-01-25
Implement shadow meshes
reduz
2021-01-11
Scale error in mesh optimizer so it uses absolute scale.
K. S. Ernest (iFire) Lee
2021-01-04
Merge pull request #44330 from Hurakano/fixes
Rémi Verschelde
2021-01-02
Typo correction
Muller-Castro
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Merge pull request #44183 from madmiraal/box_shape-size
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-24
Fix blendshapes and calculation of bone_aabbs
Lyuma
2020-12-22
Add exporting glTF2.
K. S. Ernest (iFire) Lee
2020-12-19
Increase the default Camera Zfar to 4000
Hugo Locurcio
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