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2018-02-19Merge pull request #16583 from ShyRed/obj-import-scaleRémi Verschelde
Add import option "scale_mesh" to obj file importer
2018-02-18Fix infinite recursion with editor import pluginsGeorge Marques
2018-02-13Expose priority and order for custom import pluginsGeorge Marques
2018-02-12Add import option "scale_mesh" to obj file importerShyRed
The new import option "scale_mesh" allows setting a scale that is applied to the mesh's vertices during import.
2018-01-30Ability to import .escn files, which is just a .tscn but with forced import.Juan Linietsky
This works together with the new Blender to Godot exporter.
2018-01-18Fix typos in code and docs with codespellRémi Verschelde
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-08Merge pull request #15377 from mrcdk/wav_correct_loopRémi Verschelde
Fixed loop mode values when importing a wav file.
2018-01-08Fix imported BitMap dimension flipPoommetee Ketson
2018-01-06Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828Juan Linietsky
2018-01-05Fixed loop mode values when importing a wav file.MrCdK
Importing a wav file that was exported with a custom loop type was causing it being imported with loop mode ping-pong
2018-01-05Make sure .import folder exists before importing, in case user deleted it ↵Juan Linietsky
manually. Fixes #15315
2018-01-05Fixed problem with missing uninitialized last byte on waveform trip, closes ↵Juan Linietsky
#15316
2018-01-05Fixes to GLTF2 importer skeleton positioning, though vertex bone indices ↵Juan Linietsky
still look broken somehow..
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-28Added more hacks to GLTF2 importer to support crap exporter (MakeHuman in ↵Juan Linietsky
this case), fixes #13393
2017-12-17Property install export templates when downloaded from httpJuan Linietsky
added a scale parameter for scene import
2017-12-17Fixes how transform is applied to geometry in UV unwrapJuan Linietsky
2017-12-17Cleanup some #if 0'd codeRémi Verschelde
2017-12-14-Add lightmapperJuan Linietsky
-Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button)
2017-12-10Style: Re-apply clang-format over recent invalid additionsRémi Verschelde
2017-12-10Merge pull request #14479 from Web-eWorks/gltf-fixesRémi Verschelde
Fix importing GLTF meshes as external files.
2017-12-09Fix importing GLTF meshes as external files.Webster Sheets
2017-12-09-Ability to and unwrap lightmap coordinates on importJuan Linietsky
-Added unwrap functionality to Mesh -Ability to display and debug mesh UVs -Added multiline draw, so it's easier and faster to draw UVs -Many fixes to SurfaceTool -Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away
2017-12-07Exposed EditorSceneImporter to script. Added APIs to use intermediate ↵Juan Linietsky
converters more easily.
2017-12-07ability to keep user tracks when importing animations, closes #12801Juan Linietsky
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-11-25-Fixed height fog (was broken)Juan Linietsky
-Make sure materials are named in OBJ importer, so they can be saved outside as resources.
2017-11-25Add importer option to make meshes bakeable by default.Juan Linietsky
2017-11-25Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵Juan Linietsky
wrong function, leading to unnecesary copy on writes and reduced performance.
2017-11-20Merge pull request #12717 from NathanWarden/material_import_fixRémi Verschelde
Fixed a bug where materials and/or meshes weren't assigned to scene on first import.
2017-11-19Fix import obj as scene.Daniel J. Ramirez
2017-11-17Rename Rect3 to AABB.Ferenc Arn
Fixes #12973.
2017-11-16Merge pull request #12966 from SaracenOne/convcolRémi Verschelde
Added 'convcol' flag for importing meshes as convex collision
2017-11-16Added 'convcol' flag for importing meshes as convex collision and completed codeSaracen
for parsing collision flags to mesh data.
2017-11-12Fix for #12056, though GTLF import of that file is still incorrect.Webster Sheets
2017-11-07Fixed a bug where materials weren't assigned to scene on first import.Nathan Warden
2017-11-01Restores functionality of the use_compression flag in the Collada importer.Saracen
2017-10-21Cleanup unnecessary debug printsRémi Verschelde
2017-09-29Restored ability to import OBJ files as meshes directly. Finally closes #9445.Juan Linietsky
2017-09-21Correct spelling SEPERATE -> SEPARATE to fix buildLeon Krause
2017-09-20Fix import order, so scenes are imported after textures.Juan Linietsky
Also fix bugs when meshes are always generated.
2017-09-20Rename pos to position in user facing methods and variablesletheed
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
2017-09-19Fixed Typo: 'Seperate' to 'Separate'Indah Sylvia
2017-09-14Renamed function arguments to keep them consistent between declaration and ↵Wilson E. Alvarez
implementation
2017-09-13Style: Apply clang-format to @reduz's changesRémi Verschelde
[ci skip]
2017-09-12Merge pull request #11066 from SaracenOne/animation_external_resourcesHein-Pieter van Braam
Allow animations to be saved to external files during scene import.
2017-09-12Merge pull request #10908 from hpvb/fix-unused-variablesRémi Verschelde
Fix unused variable warnings
2017-09-12Merge pull request #11026 from hpvb/fix-assign-in-ifRémi Verschelde
Remove assignment and declarations in if statements
2017-09-11Allow animations to be saved to external files during scene import.SaracenOne