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2018-06-14Import morph target names from glTFPedro J. Estébanez
If mesh.extras.targetNames is available. Keep the former naming pattern as fallback.
2018-05-22Fix updating mesh when reimportingvolzhs
2018-05-16Add missing copyright headersGuilherme Felipe
2018-05-10Use mimetype according to glTF spec.Yaakuro
2018-04-29Add option to renormalize mipmaps when generating them for normalmaps.Juan Linietsky
Reduces some aliasing.
2018-04-22Change ".." punctuation for "..." in editor strings (#16507)Hugo Locurcio
2018-04-08Merge pull request #16297 from lpn/masterJuan Linietsky
Fixed wave file importer's broken resampling.
2018-04-07Merge pull request #17840 from Dimonasdf/masterJuan Linietsky
Fix Collada material roughness import function
2018-04-06Fix skeleton import from glTFPedro J. Estébanez
For some glTF files, the order of bones in the skeleton array wasn't matching the joints array in the meshes. Fixes #17808.
2018-04-03Fix Collada material roughness import function 4Dmitriy Romanov
Made import conversion linear.
2018-03-31Fix Collada material roughness import function 3Dmitriy Romanov
Improved readability and further tweaking of function
2018-03-29Fix Collada material roughness import function 2Dmitriy Romanov
Fix minus space.
2018-03-28Fix Collada material roughness import functionDmitriy Romanov
Fixes NaN roughness in Godot when hardness in Blender is set to more than 255. Also corrects dependency: more hardness = more roughness (it says shininess, but it actually is hardness).
2018-03-19Fix animation length from glTF not correctly setPedro J. Estébanez
2018-03-19Fix glTF not accepting VEC3 colorsPedro J. Estébanez
Aside from the colors themselves, the rejection was adding somes issues later in the mesh import process.
2018-02-21Fix typos with codespellluz.paz
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ```
2018-02-21gltf: improve embedded data discoveryFlorian Zwoch
Some editors seems to use the image resource's mime type (e.g. "image/png") for data embedded uris instead of "application/octet-stream".
2018-02-19Merge pull request #16583 from ShyRed/obj-import-scaleRémi Verschelde
Add import option "scale_mesh" to obj file importer
2018-02-18Fix infinite recursion with editor import pluginsGeorge Marques
2018-02-13Expose priority and order for custom import pluginsGeorge Marques
2018-02-12Add import option "scale_mesh" to obj file importerShyRed
The new import option "scale_mesh" allows setting a scale that is applied to the mesh's vertices during import.
2018-02-02Fixed wave file importer's broken resampling.L. Nikko
2018-01-30Ability to import .escn files, which is just a .tscn but with forced import.Juan Linietsky
This works together with the new Blender to Godot exporter.
2018-01-18Fix typos in code and docs with codespellRémi Verschelde
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-08Merge pull request #15377 from mrcdk/wav_correct_loopRémi Verschelde
Fixed loop mode values when importing a wav file.
2018-01-08Fix imported BitMap dimension flipPoommetee Ketson
2018-01-06Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828Juan Linietsky
2018-01-05Fixed loop mode values when importing a wav file.MrCdK
Importing a wav file that was exported with a custom loop type was causing it being imported with loop mode ping-pong
2018-01-05Make sure .import folder exists before importing, in case user deleted it ↵Juan Linietsky
manually. Fixes #15315
2018-01-05Fixed problem with missing uninitialized last byte on waveform trip, closes ↵Juan Linietsky
#15316
2018-01-05Fixes to GLTF2 importer skeleton positioning, though vertex bone indices ↵Juan Linietsky
still look broken somehow..
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-28Added more hacks to GLTF2 importer to support crap exporter (MakeHuman in ↵Juan Linietsky
this case), fixes #13393
2017-12-17Property install export templates when downloaded from httpJuan Linietsky
added a scale parameter for scene import
2017-12-17Fixes how transform is applied to geometry in UV unwrapJuan Linietsky
2017-12-17Cleanup some #if 0'd codeRémi Verschelde
2017-12-14-Add lightmapperJuan Linietsky
-Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button)
2017-12-10Style: Re-apply clang-format over recent invalid additionsRémi Verschelde
2017-12-10Merge pull request #14479 from Web-eWorks/gltf-fixesRémi Verschelde
Fix importing GLTF meshes as external files.
2017-12-09Fix importing GLTF meshes as external files.Webster Sheets
2017-12-09-Ability to and unwrap lightmap coordinates on importJuan Linietsky
-Added unwrap functionality to Mesh -Ability to display and debug mesh UVs -Added multiline draw, so it's easier and faster to draw UVs -Many fixes to SurfaceTool -Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away
2017-12-07Exposed EditorSceneImporter to script. Added APIs to use intermediate ↵Juan Linietsky
converters more easily.
2017-12-07ability to keep user tracks when importing animations, closes #12801Juan Linietsky
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-11-25-Fixed height fog (was broken)Juan Linietsky
-Make sure materials are named in OBJ importer, so they can be saved outside as resources.
2017-11-25Add importer option to make meshes bakeable by default.Juan Linietsky
2017-11-25Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵Juan Linietsky
wrong function, leading to unnecesary copy on writes and reduced performance.
2017-11-20Merge pull request #12717 from NathanWarden/material_import_fixRémi Verschelde
Fixed a bug where materials and/or meshes weren't assigned to scene on first import.
2017-11-19Fix import obj as scene.Daniel J. Ramirez