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2023-01-16obj: Avoid empty names and meshesrsjtdrjgfuzkfg
This commit updates the obj importer to properly name imported meshes and permits it to skip meshes that do not contain geometry. This fixes at least one crash and several warnings and avoids unnecessary meshes being generated when importing obj files that do not contain geometry that is not assigned to a named object (such as when exporting from Blender).
2023-01-13Avoid crashing when custom GLSL shaders are imported when using the ↵clayjohn
gl_compatibility renderer
2023-01-13Merge pull request #71033 from scurest/obj-vertex-colorRémi Verschelde
Add vertex color support to OBJ importer
2023-01-08Use BitField<> in core type masksJuan Linietsky
* All core types masks are now correctly marked as bitfields. * The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks. * Most bitmask operations replaced by functions in BitField<> * Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is. * Documentation and API dump updated to reflect bitfields in core types.
2023-01-07Mark OBJ vertex colors sRGB in materials (only if has vertex colors)scurest
2023-01-07Add vertex color support to OBJ importerscurest
Fixes #70982
2023-01-05One Copyright Update to rule them allRémi Verschelde
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
2022-12-21Merge pull request #70360 from dustinsth/fix_import_dialog_textRémi Verschelde
Fix overlapping text in Advanced Import Settings action dialogs.
2022-12-20Fix overlapping text in Advanced Import Settings action dialogs.dustinsth
2022-12-20Disable properties that don't have an effect in the advanced audio importerMarcus Elg
2022-12-19Fix inconsistent audio import menu namingMarcus Elg
2022-12-14Clear animation map when import settings is openedbmolyneaux
2022-12-12Fix advanced font import dialog not saving outline sizes of pre-render ↵bruvzg
configs correctly.
2022-12-04Use system fonts as fallback and improve system font handling.bruvzg
Add support for font weight and stretch selection when using system fonts. Add function to get system fallback font from a font name, style, text, and language code. Implement system font support for Android. Use system fonts as a last resort fallback.
2022-11-29Merge pull request #68665 from TokageItLab/cut-unkeyed-gltf-animRémi Verschelde
Add "Trimming" option to cut un-keyed timeline before first key in glTF animation
2022-11-29Add trimming option to cut un-keyed timeline before first key in gltfSilc Renew
2022-11-28Merge pull request #69178 from aaronfranke/mesh-shapeRémi Verschelde
Use a more specific type for Mesh create_(convex|trimesh)_shape
2022-11-25Use a more specific type for Mesh create_(convex|trimesh)_shapeAaron Franke
2022-11-24Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resourcesRémi Verschelde
2022-11-21Code simplifications found by cppcheckMarkus Sauermann
They are based on: - Boolean arithmetic simplifications - setting variables that are not accessed - constant variables
2022-11-16Improve BoneRenamer to avoid conflicting with original bone nameSilc Renew
2022-11-14Remove redundant Variant-types initializationsMarkus Sauermann
2022-11-14Add more info to WAV import errorsalex-pahdo
Print mismatched header contents and file size, which can provide more clues to users when debugging.
2022-11-14Merge pull request #68470 from bruvzg/img_fnt_impRémi Verschelde
[Image Font Importer] Hide unused font size, add image and character margins.
2022-11-14Merge pull request #68448 from bruvzg/font_imp_trRémi Verschelde
[Font] Add an import option to pre-render all glyphs required for the translation.
2022-11-11Use forward-declarations in EditorPlugin where possibletrollodel
2022-11-10[Font] Add an import option to pre-render all glyphs required for the ↵bruvzg
translation.
2022-11-10[Image Font Importer] Hide unused font size, add image and character margins.bruvzg
2022-11-04Fix -Wunused-but-set-variable warnings from Emscripten 3.1.20Rémi Verschelde
2022-11-04Merge pull request #68223 from Calinou/editor-font-prerendering-fix-add-iconRémi Verschelde
Fix missing Add icon in the editor font prerendering dialog
2022-11-03Fix missing Add icon in the editor font prerendering dialogHugo Locurcio
This also tweaks button writing style to match the rest of the editor.
2022-11-03Hide Antialiasing import option on DynamicFonts with MSDF enabledHugo Locurcio
Antialiasing cannot be adjusted on fonts rendered with MSDF. Internally, Godot always uses grayscale antialiasing for those fonts. This also tweaks property hints for consistency, and renames uses of "sub-pixel" to the more commonly used "subpixel".
2022-11-01Rename Image's `get_rect` to `get_region`Micky
Also renames its parameter to from "rect" to "region".
2022-10-31Merge pull request #67578 from KoBeWi/GEDITORRémi Verschelde
Unify usage of GLOBAL/EDITOR_GET
2022-10-31Merge pull request #67805 from TokageItLab/fix-postimport-anim-argRémi Verschelde
Fix passed dictionary to `internal_process()` in importer plugin for animation
2022-10-28ResourceImporterLayeredTexture: rename compress modes to match enumDeeJayLSP
2022-10-27Merge pull request #67834 from Klowner/collada-closed-curves-16658Clay John
Handle closed splines in Collada importer
2022-10-24Handle closed splines in Collada importerMark Riedesel
2022-10-24Fix passed dict to internal_process() in importer plugin for animationSilc Renew
2022-10-21Clean up Basis from Euler codeAaron Franke
2022-10-18Unify usage of GLOBAL/EDITOR_GETkobewi
2022-10-14Make some Image methods statickobewi
2022-10-10Add animation slices for individual animationsJuan Velandia
This improves the workflow for animations in a single timeline. The users are no longer forced to slice one animation named "default". Instead users can choose which animation(s) to break and how. Changes: - Remove slicing options from the animation player import menu - Add such options to the animation import menu - Rename clips to slices wherever was left
2022-10-08Show svg import options in default settings.HolonProduction
Fixes: #63840 Importers can export options conditional based on the resource path. If an empty path is passed (as by the editor settings) filtering should not be done.
2022-10-07Fix MSVC warnings, rename shadowed variables, fix uninitialized values, ↵bruvzg
change warnings=all to use /W4.
2022-10-03Remove unsupported `NO_SAFE_CAST`/`-fno-rtti` from Android buildRémi Verschelde
Android was the last platform to still attempt to disable RTTI (for binary size), but both the Android editor and now the ICU library used by templates need RTTI. There could still be the possibility to support this for non-ICU template builds (i.e. without the TextServerAdvanced module), but since this isn't one of the build configurations we test regularly it's pretty risky to keep this option only for that specific use case. And our code is already littered with `dynamic_cast`s which weren't guarded with `!defined(NO_SAFE_CAST)`.
2022-09-23Remove unused includes & move some includes to top of fileAndy Maloney
2022-09-22[Font Inspector Plugin] Hide "Add Feature" button if supported feature list ↵bruvzg
is empty.
2022-09-17HarfBuzz: Update to version 5.2.0, add new Unicode 15 blocks and scripts.bruvzg
2022-09-14Fix LOD-generation on skinned meshes.SaracenOne