Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-23 | Remove an assignment to self | Hein-Pieter van Braam | |
This line does a = a and has a FIXME line. It seems that reduz can't think of a reason for it either, so here it goes. | |||
2017-08-22 | Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments | Rémi Verschelde | |
Removed unnecessary assignments | |||
2017-08-21 | Removed unnecessary assignments | Wilson E. Alvarez | |
2017-08-20 | Added support for SVG | Daniel J. Ramirez | |
2017-08-18 | Make sure local to scene resources are initialized after loading all nodes, ↵ | Juan Linietsky | |
fixes #9438 | |||
2017-08-17 | Several improvements and fixes to import system. Might fix many issues ↵ | Juan Linietsky | |
opened, but have to check in detail.. | |||
2017-08-16 | Merge pull request #10307 from Rubonnek/update-argument-names | Rémi Verschelde | |
Updated function argument names | |||
2017-08-15 | Converting to MeshLibrary works again, fixes #8092 | Juan Linietsky | |
2017-08-12 | Updated function argument names | Wilson E. Alvarez | |
2017-08-08 | ResourceImporterScene: fix 'bult' typo | Poommetee Ketson | |
2017-08-07 | Merge pull request #10015 from marcelofg55/master | Thomas Herzog | |
Implement 32 bit IEEE float WAVE format | |||
2017-08-03 | Full GLTF 2.0 Specification support! cheers! | Juan Linietsky | |
2017-08-02 | -Added GLTF scene support (still missing animations and .glb extension) | Juan Linietsky | |
-Fixed bugs regarding tangent generation in SurfaceTool | |||
2017-08-01 | Implement 32 bit IEEE float WAVE format | Marcelo Fernandez | |
2017-08-01 | Merge pull request #10009 from marcelofg55/master | Rémi Verschelde | |
Fix possible division by zero crashes on the wav importer | |||
2017-07-31 | Fix possible division by zero crashes on the wav importer | Marcelo Fernandez | |
2017-08-01 | Fix equality when assignment intended | Pedro J. Estébanez | |
2017-07-30 | Style: Apply clang-format on all files | Rémi Verschelde | |
Thus fixing some invalid changes that had still made it to the master branch. | |||
2017-07-29 | Few small GI Probe fixes | Juan Linietsky | |
2017-07-23 | small grammar fix | Juan Linietsky | |
2017-07-23 | -Ability to set default import presets for type | Juan Linietsky | |
-More presets for scene importer -Option in scene importer to export root nodes as separate scenes -Fixed MeshInstance preview | |||
2017-07-22 | Merge pull request #9754 from Hinsbart/obj_fix | Rémi Verschelde | |
OBJ Importer: Fix relative path materials. | |||
2017-07-21 | OBJ Importer: Fix relative path materials. | Andreas Haas | |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | |
-Added system for feature overrides, it's pretty cool :) | |||
2017-07-17 | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | |
(Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too) | |||
2017-07-15 | Lots of work on Audio & Physics engine: | Juan Linietsky | |
-Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D. | |||
2017-07-07 | Inline documentation request satisfied. | Mike Demchenko | |
2017-07-05 | Some changes to dual paraboloid envmap generation, fixes somme bleeding | Juan Linietsky | |
2017-07-03 | Merge pull request #9457 from TwistedTwigleg/Fixed_Vector3_snap | Rémi Verschelde | |
Fixed syntax inconsistency in Vector3.snap and Vector3.snapped | |||
2017-07-03 | Fixed syntax inconsistency in Vector3.snap and Vector3.snapped | TwistedTwigleg | |
2017-07-03 | Clean up normalmapping, make sure tangents are imported correctly. | Juan Linietsky | |
2017-06-25 | Ability to restart particle system with a function call | Juan Linietsky | |
2017-06-20 | Fix EditorImportPlugin::get_preset_count | Andreas Haas | |
Was missing a const... | |||
2017-06-16 | -Fix freezes caused by etccomp2, closes #9183 | Juan Linietsky | |
-Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality. | |||
2017-06-16 | Complete changing of resource extensions | George Marques | |
Some places were missing in e42d59f. | |||
2017-06-15 | Rename Godot-specific resource extensions | George Marques | |
2017-06-13 | Merge pull request #8548 from tagcup/etc2comp | Juan Linietsky | |
Add ETC1/ETC2 compression support though etc2comp. | |||
2017-06-09 | -Restored multithread capability to VisualServer | Juan Linietsky | |
-Restored resource previews! | |||
2017-06-07 | -Added proper access to depth texture from shader | Juan Linietsky | |
-Split Mesh into Mesh (abstrat class) and ArrayMesh, to allow to proper mesh primitives, as well as streamable meshes in the future. | |||
2017-05-31 | Add ETC1/ETC2 compression support though etc2comp. | Ferenc Arn | |
Remove rg-etc1 code. Also updated travis to use ubuntu 14.04. Fixes #8457. | |||
2017-05-31 | rewritten PBR implementation to make it friendlier with Blender | Juan Linietsky | |
2017-05-30 | Several fixes related to PBR and Environment | Juan Linietsky | |
2017-05-26 | -Added EXR supprot for HDR (no BC6 compression yet though) | Juan Linietsky | |
-Improvements to texture importer -Proper detection of S3TC compression modes, and added all modes to Image -Fixes to non-power of 2 compressed textures, which should all be supported by GLES3 | |||
2017-05-22 | Fix errors on engine startup. | Andreas Haas | |
Fixes a bunch of the most spammy console errors introduced by recent refactorings: - `AudioServerState` does not exist, this was the reference to it in the source. The surrounding code made it clear that `AudioServerLayout` was meant to be used instead. - `StreamCSVTranslation` same here, it's the only reference. I went with `Translation` here, but I'm not 100% sure on this one. - Some methods have been moved from `Texture` to `Image`, but the old bindings were still there. - A few `name == ""` errors related to duplicating nodes. | |||
2017-05-18 | Merge pull request #8716 from Hinsbart/import-plugins | Rémi Verschelde | |
Bring back EditorImportPlugin | |||
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | |
2017-05-12 | Bring back EditorImportPlugin | Andreas Haas | |
This adds a new implementation of the EditorImportPlugin class, allowing to leverage the new importing system via tool scripts. Will be especially useful when used together with GDNative, to support formats like fbx :) | |||
2017-05-05 | Merge pull request #8556 from ippan/obj_import | Rémi Verschelde | |
support obj with negative indices | |||
2017-05-02 | support obj with negative indices | PanPan | |
2017-05-01 | Rename project file to "project.godot" | Rémi Verschelde | |
Slimmed down variant from the reverted #8375. The rationale behind the name change is to give Godot's project file a unique extension (".godot") that can be registered on the OS to be associated with the Godot binary (OS registration not implemented here). This PR also adds the possibility to start the game or editor if launched with the project.godot passed as argument, which paves the way for allowing a similar behaviour on a double-click in the OS file manager (code originally by @Hinsbart). Closes #6915. |