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2019-04-30Merge pull request #27453 from KoBeWi/glhf_scene_rootRémi Verschelde
Use filename for scene root of imported models
2019-04-30Merge pull request #27927 from theisegeberg/#27925_trimHalvesAudioRémi Verschelde
Fixes WAV import being cut in half with new trim code
2019-04-29Refresh import dock on change "animation/storage"homer666
2019-04-22Merge pull request #27673 from qarmin/small_fixesRémi Verschelde
Small fixes, mostly duplicated code
2019-04-19Added ability for multiple images to be imported as an atlasJuan Linietsky
This adds support for groups in the import system, which point to a single file. Add property hint for saving files in file field
2019-04-11Removed extra division by format channels causing sounds to get halved.Theis Egeberg
2019-04-10Bundled VHACD library for convex decomposition.Juan Linietsky
Modified both MeshInstance tools as well as importer to use it instead of QuickHull.
2019-04-09Style: Apply new changes from clang-format 8.0Rémi Verschelde
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0, so contributors can keep using those versions for now (they will not undo those changes).
2019-04-08Use filename for scene root of imported modelsTomasz Chabora
2019-04-08Small fixes, mostly dupicated codeqarmin
2019-04-07Merge pull request #27645 from theisegeberg/fix-wav-import-trimRémi Verschelde
Fix end pops when trimming wav files
2019-04-05Merge pull request #26918 from aqnuep/skeleton_reparenting_fixRémi Verschelde
Fix skeleton reparenting to also work when the skeleton node is not a bone
2019-04-04-Added trim limit constant at top of file, defining at which db trimming ↵Theis Egeberg
should occur (moved from being in the code itself) -Added fade out frames constant at top of file, defining how many frames should have fade out applied (to avoid pops at the end of trim) -Rewrote parts of the trimming logic to use an average of volume across all channels instead of any particular channel -Added fade-out to trimming
2019-04-03Fix: Keep custom tracks option now keeps animation loop property and value ↵Angeloss
track update mode. (cherry picked from commit 589c5698a0808fb2ad9f240d65c1f44ad6544834)
2019-03-18Fix order of transformation in GLTF import Vivatchai Kaveeta
From the gltf 2 spec, the order is R * S. Previously we did S * R, which broke some mesh with non-uniform scale. Fix #23356, Fix #14725
2019-03-11Fix skeleton reparenting to also work when the skeleton node is not a boneDaniel Rakos
Existing code only did the reparenting when the parent node was a bone. This change fixes that, plus the reparenting code itself, which used the index of the skin instead of the skin index itself to address the skeleton array.
2019-03-07Ensure ETC2 textures are ALSO compressed to Po2 when have mipmaps. Fixes #26733Juan Linietsky
2019-03-04Merge pull request #26607 from ptrojahn/translationescapeRémi Verschelde
Unescape translations in CSV importer
2019-03-04Unescape translations in CSV importerPaul Trojahn
Fixes #25361
2019-03-03Skeletons can now choose between using local or world coords for processing, ↵Juan Linietsky
fixes #26468
2019-03-03Merge pull request #26446 from QbieShay/root_node_from_escnRémi Verschelde
Importer for scenes only overrides the base Node if differently specified by the user
2019-03-02Importer for scenes only overrides the base Node if differently specified by ↵Ilaria Cislaghi
the user
2019-03-01Clean up blend shape support in GLES2 and GLES3.Juan Linietsky
2019-02-26-Properly handle missing ETC support on exportJuan Linietsky
-Added ability for resource importers to save metadata -Added ability for resource importers to validate depending on project settings
2019-02-26-Remove harcoded opengl extension testing from OS, ask rasterizer instead.Juan Linietsky
-Fixed a bug where etc textures were imported broken
2019-02-24Many separate fixes to ensure non power of 2 textures work on GLES2, closes ↵Juan Linietsky
#25897 and many others
2019-02-20Add -Wshadow=local to warnings and fix reported issues.marxin
Fixes #25316.
2019-02-12Scene: Ensure classes match their header filenameRémi Verschelde
Also drop some unused files. Renamed: - `scene/2d/navigation2d.h` -> `navigation_2d.h` - `scene/2d/screen_button.h` -> `touch_screen_button.h` - `scene/3d/scenario_fx.h` -> `world_environment.h` - `scene/audio/audio_player.h` -> `audio_stream_player.h` - `scene/resources/bit_mask.h` -> `bit_map.h` - `scene/resources/color_ramp.h` -> `gradient.h` - `scene/resources/shape_line_2d.h` -> `line_shape_2d.h` - `scene/resources/scene_format_text.h` -> `resource_format_text.h` - `scene/resources/sky_box.h` -> `sky.h` Dropped: - `scene/resources/bounds.h`
2019-02-12Core: Ensure classes match their header filenameRémi Verschelde
Also drop some unused files. Renamed: - `core/dvector.h` -> `pool_vector.h` - `core/io/resource_import.h` -> `resource_importer.h` - `core/sort.h` -> `sort_array.h` - `core/string_db.h` -> `string_name.h` Dropped: - `core/allocators.h` - `core/os/shell.h` - `core/variant_construct_string.cpp`
2019-01-28Remove unused iostream includesRémi Verschelde
2019-01-26Avoid crash in import (though model still does not work well), fixes #19346Juan Linietsky
2019-01-04Merge pull request #24647 from WindyDarian/gltf_morph_fixRémi Verschelde
Fix for blend shape incorrectly scaling skinned gltf mesh
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2019-01-01Fix missing/malformed license headersRémi Verschelde
2018-12-29Partial fix for blend shape with gltfWindy Darian
This fixes https://github.com/godotengine/godot/issues/20377 , where blend shape scales the mesh if the mesh is also skinned. The issue was that the blend shape was trying to blend using BLEND_SHAPE_MODE_RELATIVE (directly adding everything in morph shape as displacement), while bone weights were copied in the morph shape, which resulted in 2x bone weights causing mesh to become bigger when blended. Setting the blend mode to BLEND_SHAPE_MODE_NORMALIZED while guaranteeing the data is correct fixes the issue (previously treating gltf2's morph displacement data as blend target data). Ideally we still want to use BLEND_SHAPE_MODE_RELATIVE since it may need much less data, but that seems to require a larger refactor?
2018-12-27doc: Sync classref with current sourceRémi Verschelde
Fix various code formatting issues and argument names.
2018-12-27Make error more explicit when OBJ/MTL files are missingRémi Verschelde
Fixes #24595.
2018-12-12Merge pull request #24241 from Rubonnek/move-to-initializer-listRémi Verschelde
Moved member variables to initializer list
2018-12-11Moved member variables to initializer listWilson E. Alvarez
2018-12-11Merge pull request #23361 from mrcdk/wav_loop_backwardRémi Verschelde
Add backward looping support to AudioStreamSample (wav files)
2018-12-08Reverse bitangent on everythings to ensure default normal map behavriour is ↵Bastiaan Olij
consistent
2018-12-03Merge pull request #23991 from glaforte/bugfix/19195Rémi Verschelde
Generate the tangents without de-indexing and re-indexing the vertices.
2018-11-28Merge pull request #24036 from glaforte/bugfix/18790Rémi Verschelde
Changes the check for a singular matrix to use the scale vector.
2018-11-28Changes the check for a singular matrix to use the scale vector.Guillaume Laforte
The check for the determinant does not have enough precision when used with a 0.01 uniform scale.
2018-11-26Generate the tangents without de-indexing and re-indexing the vertices.Guillaume Laforte
The support for shape keys / blend shapes depends on a consistent order for the vertices. Fixes https://github.com/godotengine/godot/issues/19195.
2018-11-25Do not normalize normal map when disabled, fixes #20761Juan Linietsky
2018-11-22Merge pull request #23885 from glaforte/bugfix/22848-attempt2Rémi Verschelde
Avoids error messages when importing zero scale transforms in the COLLADA importer
2018-11-22Do not crash on invalid file, closes #21083Juan Linietsky
2018-11-21Make SVG scale more accurateqarmin
2018-11-21Avoids spamming the user when the COLLADA importer detects a singular basis ↵Guillaume Laforte
during the animation import. Fixes https://github.com/godotengine/godot/issues/22848.