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godot-fmod
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Godot with FMOD integration
RayHammer
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Author
2020-12-18
Improved shadow rendering efficiency
reduz
2020-12-18
Implement automatic LOD (Level of Detail)
reduz
2020-12-13
Rework Mesh handling on scene importing.
reduz
2020-12-10
Image: Rename PVRTC{2,4} to PVRTC1_{2,4}, drop COMPRESS_PVRTC2
Rémi Verschelde
2020-12-08
Merge pull request #43742 from qarmin/editor_modules_default_values
Rémi Verschelde
2020-12-04
Rebind Mesh/ArrayMesh enums
Aaron Franke
2020-12-02
Refactored Mesh internals and formats.
reduz
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-11-21
Use Vector2i instead of Vector2 for Image get_pixelv and set_pixelv
Aaron Franke
2020-11-18
glTF: Workaround import failure with invalid embedded images
Rémi Verschelde
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
Merge pull request #42977 from Calinou/roughness-normal-import-more-image-types
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-21
Allow more image types in the roughness texture's Src Normal import hint
Hugo Locurcio
2020-10-09
Implement GPU Particle Collisions
reduz
2020-10-05
Better non alphanumeric bone names.
K. S. Ernest (iFire) Lee
2020-10-05
glTF: Fix parsing image data with `mimeType` undefined
Rémi Verschelde
2020-10-02
glTF: Fix parsing buffer data with application/gltf-buffer and image/* MIME t...
Rémi Verschelde
2020-09-28
Use the vertex colors by default in gltf.
K. S. Ernest (iFire) Lee
2020-09-09
Implement 3D textures as import and resource format.
reduz
2020-07-27
Make all String float conversion methods be 64-bit
Aaron Franke
2020-07-21
Merge pull request #40450 from asmaloney/spelling
Rémi Verschelde
2020-07-21
Fix spelling & grammar in comments, docs, and messages
Andy Maloney
2020-07-11
Allow gltf2 morph targets with no default values. Changes for bug 38751
K. S. Ernest (iFire) Lee
2020-07-10
Add override keywords.
Marcel Admiraal
2020-07-02
Fix issues with custom tracks on reimport
lordkettune
2020-06-18
Fix #20467. The "Anim imported" warning gets displayed properly when working ...
Sl3dge78
2020-06-14
Remove the obsolete "2D Pixel" import preset
Hugo Locurcio
2020-06-11
Add GLTF light import
Aaron Franke
2020-06-08
Merge pull request #39152 from abustin/fbx_mesh_compression_fix_master
Rémi Verschelde
2020-06-04
Merge pull request #38924 from Calinou/tweak-import-compression-hint
Rémi Verschelde
2020-06-03
Fix excessive bottom cropping in atlas generation
Pedro J. Estébanez
2020-05-29
Respect 'mesh compression' editor import option in Assimp (ie. FBX) and glTF ...
Alex Bustin
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-21
Tweak the import compression property hint for clarity
Hugo Locurcio
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-11
Tweak the error message displayd when a post-import script fails
Hugo Locurcio
2020-05-10
New lightmapper
Juan Linietsky
2020-05-10
Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
Style: Add missing copyright headers
Rémi Verschelde
2020-05-10
Renamed plane's d to distance
Marcus Elg
2020-04-28
Merge pull request #37273 from akien-mga/gltf-tangent-fix-32712
Rémi Verschelde
2020-04-22
Add caching the lightmap unwrapping on import
JFonS
2020-04-20
Exposed RenderingDevice to script API
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-31
Fix more -Wmaybe-uninitialized warnings with target=release_debug
Rémi Verschelde
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