index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
/
import
Age
Commit message (
Expand
)
Author
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-28
Added more hacks to GLTF2 importer to support crap exporter (MakeHuman in thi...
Juan Linietsky
2017-12-17
Property install export templates when downloaded from http
Juan Linietsky
2017-12-17
Fixes how transform is applied to geometry in UV unwrap
Juan Linietsky
2017-12-17
Cleanup some #if 0'd code
Rémi Verschelde
2017-12-14
-Add lightmapper
Juan Linietsky
2017-12-10
Style: Re-apply clang-format over recent invalid additions
Rémi Verschelde
2017-12-10
Merge pull request #14479 from Web-eWorks/gltf-fixes
Rémi Verschelde
2017-12-09
Fix importing GLTF meshes as external files.
Webster Sheets
2017-12-09
-Ability to and unwrap lightmap coordinates on import
Juan Linietsky
2017-12-07
Exposed EditorSceneImporter to script. Added APIs to use intermediate convert...
Juan Linietsky
2017-12-07
ability to keep user tracks when importing animations, closes #12801
Juan Linietsky
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-25
-Fixed height fog (was broken)
Juan Linietsky
2017-11-25
Add importer option to make meshes bakeable by default.
Juan Linietsky
2017-11-25
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-11-20
Merge pull request #12717 from NathanWarden/material_import_fix
Rémi Verschelde
2017-11-19
Fix import obj as scene.
Daniel J. Ramirez
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-11-16
Merge pull request #12966 from SaracenOne/convcol
Rémi Verschelde
2017-11-16
Added 'convcol' flag for importing meshes as convex collision and completed code
Saracen
2017-11-12
Fix for #12056, though GTLF import of that file is still incorrect.
Webster Sheets
2017-11-07
Fixed a bug where materials weren't assigned to scene on first import.
Nathan Warden
2017-11-01
Restores functionality of the use_compression flag in the Collada importer.
Saracen
2017-10-21
Cleanup unnecessary debug prints
Rémi Verschelde
2017-09-29
Restored ability to import OBJ files as meshes directly. Finally closes #9445.
Juan Linietsky
2017-09-21
Correct spelling SEPERATE -> SEPARATE to fix build
Leon Krause
2017-09-20
Fix import order, so scenes are imported after textures.
Juan Linietsky
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-19
Fixed Typo: 'Seperate' to 'Separate'
Indah Sylvia
2017-09-14
Renamed function arguments to keep them consistent between declaration and im...
Wilson E. Alvarez
2017-09-13
Style: Apply clang-format to @reduz's changes
Rémi Verschelde
2017-09-12
Merge pull request #11066 from SaracenOne/animation_external_resources
Hein-Pieter van Braam
2017-09-12
Merge pull request #10908 from hpvb/fix-unused-variables
Rémi Verschelde
2017-09-12
Merge pull request #11026 from hpvb/fix-assign-in-if
Rémi Verschelde
2017-09-11
Allow animations to be saved to external files during scene import.
SaracenOne
2017-09-08
Fix unused variable warnings
Hein-Pieter van Braam
2017-09-08
Remove assignment and declarations in if statements
Hein-Pieter van Braam
2017-09-08
Fix various assorted warnings
Hein-Pieter van Braam
2017-09-05
Added a warning for when a PC compression is not found for the project, close...
Juan Linietsky
2017-09-02
Merge pull request #10877 from hpvb/fix-unitialized-variables
Rémi Verschelde
2017-09-01
Fixed missing return value in glTF2.0 importer camera, closes #10130
Juan Linietsky
2017-09-02
Fix use of unitialized variables
Hein-Pieter van Braam
2017-09-01
Fix signed and unsigned comparisons
Hein-Pieter van Braam
2017-08-31
Fix issues regarding reload of resources in imported scenes. Closes #10017
Juan Linietsky
2017-08-31
updated import settings loader to 'svg/scale' fixes: #10815
toger5
2017-08-31
Merge pull request #10382 from toger5/dark_icons
Rémi Verschelde
2017-08-30
moved 'scale import setting' into svg section
toger5
2017-08-29
Changed defaults, as it seems to be obviousy better to keep materials outside...
Juan Linietsky
2017-08-29
-Fixes to how collada generates tangents (use SurfaceTool), closes #9562
Juan Linietsky
[next]