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godot-fmod
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Godot with FMOD integration
RayHammer
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Commit message (
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Author
2021-11-19
Added hint about loop_mode to resource importer
Silc 'Tokage' Renew
2021-11-18
Fix texture atlas generation when source sprite is larger than generated atlas
Giwayume
2021-11-14
Add path to functions that return iporter options
reduz
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-12
Modules: Make sure to include modules_enabled.gen.h where needed
Rémi Verschelde
2021-11-11
Fix import_scene_from_other_importer and import_animation_from_other_importer
Lyuma
2021-11-10
Merge pull request #54838 from groud/fix_editor_import_plugin
Rémi Verschelde
2021-11-10
Fix EditorImportPlugin logic for checking unimplemented methods
Gilles Roudière
2021-11-09
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
Rémi Verschelde
2021-11-09
Merge pull request #54694 from briansemrau/rem-silly-obj-error
Rémi Verschelde
2021-11-09
Merge pull request #51341 from V-Sekai/fps-30
K. S. Ernest (iFire) Lee
2021-11-09
Default to 30 animation fps for better quality.
K. S. Ernest (iFire) Lee
2021-11-09
Merge pull request #54372 from bruvzg/text_edit_ui
Rémi Verschelde
2021-11-06
Prevent obj importer from printing misleading error
Brian Semrau
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-11-03
Merge pull request #54072 from KoBeWi/hrcr_is_ded
Rémi Verschelde
2021-11-03
reimplement ping-pong
Silc 'Tokage' Renew
2021-11-02
Fix crash in ResourceImporterTexture::_save_stex if webp disabled
Chained Lupine
2021-10-31
Add functions for getting name and font style from dynamic and bitmap fonts.
bruvzg
2021-10-28
clang-format: Enable `BreakBeforeTernaryOperators`
Rémi Verschelde
2021-10-28
clang-format: Various fixes to comments alignment from `clang-format` 13
Rémi Verschelde
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-28
Remove node_hrcr hack
kobewi
2021-10-27
Avoid crash in scene importer when the mesh is empty.
K. S. Ernest (iFire) Lee
2021-10-25
Merge pull request #54050 from reduz/animation-compression
Rémi Verschelde
2021-10-21
Implement Animation Compression
reduz
2021-10-21
Remove unimplemented methods
Marcel Admiraal
2021-10-16
Implement Animation Blend Shape Tracks
reduz
2021-10-15
collada: fix error in use of fix_transform.
Lyuma
2021-10-15
Add scene Post-Import Plugin support.
reduz
2021-10-14
Implement import actions for pos/rot/scale animation tracks
reduz
2021-10-13
Remove REST transform influence in skeleton bones
reduz
2021-10-12
Remove animation 3D transform track, replace by loc/rot/scale tracks.
reduz
2021-10-11
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...
Juan Linietsky
2021-10-09
implement ping-pong loop in animation
Tokage
2021-10-07
added optional region cropping to Texture Atlas importer
boruok
2021-10-03
GLTF for game templates.
K. S. Ernest (iFire) Lee
2021-10-02
Resolve problem with missing meshes.
K. S. Ernest (iFire) Lee
2021-10-01
Implement TextServer GDExtension interface, remove TextServer GDNative interf...
bruvzg
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-27
Auto LOD fixes and improvements
jfons
2021-09-23
Construct values only when necessary.
Anilforextra
2021-09-22
Update Font advanced import dialog character ranges to Unicode 14. Fix charac...
bruvzg
2021-09-21
Merge pull request #52878 from AnilBK/add-get-center
Rémi Verschelde
2021-09-21
Add Get Center Method for Rect2/Rect2i and AABB.
Anilforextra
2021-09-20
Merge pull request #42103 from dankan1890/import_atlas_fix
Rémi Verschelde
2021-09-20
Import: Disable thread import for OBJ meshes
Rémi Verschelde
2021-09-16
Merge pull request #52681 from nekomatata/rename-rigid-body
Camille Mohr-Daurat
2021-09-16
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
PouleyKetchoupp
2021-09-15
Merge pull request #52679 from nekomatata/world-boundary-shape
Camille Mohr-Daurat
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