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2022-09-22[Font Inspector Plugin] Hide "Add Feature" button if supported feature list ↵bruvzg
is empty.
2022-09-17HarfBuzz: Update to version 5.2.0, add new Unicode 15 blocks and scripts.bruvzg
2022-09-14Fix LOD-generation on skinned meshes.SaracenOne
2022-09-07Allow images to be imported "for editor use" and respect editor settingsYuri Sizov
2022-09-06Improve naming of theme properties throughout GUI codeYuri Sizov
Rename ItemList's bg -> panel Rename ItemList's bg_focus -> focus Rename ProgressBar's bg -> background Rename ProgressBar's fg -> fill Rename Tree's bg -> panel Rename Tree's bg_focus -> focus Rename ScrollContainer's bg -> panel Rename FileDialog's *_icon_modulate -> *_icon_color Rename FileDialog's files_disabled -> file_disabled_color Rename CheckButton's on/off -> checked/unchecked Rename check_v_adjust -> check_v_offset
2022-09-06Merge pull request #60115 from V-Sekai/scene_scaleRémi Verschelde
2022-09-06Fix various uninitialized member pointersRémi Verschelde
Using this command: ``` find -name "thirdparty" -prune -o -name "*.h" -exec sed -i {} -e '/return /! s/\t\([A-Za-z0-9_]* \*[A-Za-z0-9_]*\)\;/\t\1 = nullptr;/g' \; ``` And then reviewing the changes manually to discard the ones that don't seem correct/safe/good (notably changes to `core` unions).
2022-09-05Importer option to apply the root basis for meshes/skins/animationsSaracenOne
2022-09-04Fix rest fixer for the model has skin which non inverse global restSilc Renew
2022-09-02Merge pull request #65170 from KoBeWi/your_argument_is_TypedArrayRémi Verschelde
2022-09-01Refactor BitMap and add testsHendrik Brucker
Co-authored-by: Resul Çelik <resul_celik@hotmail.com>
2022-09-01Change Array arguments to TypedArraykobewi
2022-08-31Implement Physical Light Units as an optional setting.clayjohn
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value. In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
2022-08-30Merge pull request #64377 from Mickeon/rename-canvas-redrawRémi Verschelde
Rename `CanvasItem.update()` to `queue_redraw()`
2022-08-30Merge pull request #65039 from Mickeon/rename-treeitem-tooltipRémi Verschelde
2022-08-30Rename TreeItem's `set_tooltip` to `set_tooltip_text`Micky
`set_tooltip` -> `set_tooltip_text` `get_tooltip` -> `get_tooltip_text` For consistency: `get_button_tooltip` -> `get_button_tooltip_text` And the `tooltip` parameter in `add_button` was renamed to `tooltip_text`
2022-08-29Rename String `plus_file` to `path_join`Aaron Franke
2022-08-29Rename `CanvasItem.update()` to `queue_redraw()`Micky
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on. Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency. Just a few comments have also been changed to say "redraw". In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
2022-08-29Revert "Remove NOTIFICATION_ENTER_TREE when paired with ↵Rémi Verschelde
NOTIFICATION_THEME_CHANGED" This reverts commit 4b817a565cab8af648c88cfc7ab6481e86ee3625. Fixes #64988. Fixes #64997. This caused several regressions (#64988, #64997, https://github.com/godotengine/godot/issues/64997#issuecomment-1229970605) which point at a flaw in the current logic: - `Control::NOTIFICATION_ENTER_TREE` triggers a *deferred* notification with `NOTIFCATION_THEME_CHANGED` as introduced in #62845. - Some classes use their `THEME_CHANGED` to cache theme items in member variables (e.g. `style_normal`, etc.), and use those member variables in `ENTER_TREE`, `READY`, `DRAW`, etc. Since the `THEME_CHANGE` notification is now deferred, they end up accessing invalid state and this can lead to not applying theme properly (e.g. for EditorHelp) or crashing (e.g. for EditorLog or CodeEdit). So we need to go back to the drawing board and see if `THEME_CHANGED` can be called earlier so that the previous logic still works? Or can we refactor all engine code to make sure that: - `ENTER_TREE` and similar do not depend on theme properties cached in member variables. - Or `THEME_CHANGE` does trigger a general UI update to make sure that any bad theme handling in `ENTER_TREE` and co. gets fixed when `THEME_CHANGE` does arrive for the first time. But that means having a temporary invalid (and possibly still crashing) state, and doing some computations twice which might be heavy (e.g. `EditorHelp::_update_doc()`).
2022-08-28Merge pull request #64885 from Mickeon/rename-tooltip-hintRémi Verschelde
Rename `hint_tooltip` to `tooltip_text` & setter getter
2022-08-27Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGEDAaron Record
2022-08-27Rename `hint_tooltip` to `tooltip_text` & setgetMicky
`hint_tooltip` -> `tooltip_text` `set_tooltip` -> `set_tooltip_text` `_get_tooltip` -> `get_tooltip_text` Updates documentation, too.
2022-08-26Merge pull request #64367 from Mickeon/rename-var-to-strRémi Verschelde
Rename `str2var` to `str_to_var` and similar
2022-08-26Rename `str2var` to `str_to_var` and similarMicky
Affects the Math class, a good chunk of the audio code, and a lot of other miscellaneous classes, too. - `var2str` -> `var_to_str` - `str2var` -> `str_to_var` - `bytes2var` -> `bytes_to_var` - `bytes2var_with_objects` -> `bytes_to_var_with_objects` - `var2bytes` -> `var_to_bytes` - `var2bytes_with_objects` -> `var_to_bytes_with_objects` - `linear2db` -> `linear_to_db` - `db2linear` -> `db_to_linear` - `deg2rad` -> `deg_to_rad` - `rad2deg` -> `rad_to_deg` - `dict2inst` -> `dict_to_inst` - `inst2dict` -> `inst_to_dict`
2022-08-26Restore RigidBody2/3D, SoftBody names in physicsfabriceci
2022-08-26Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0Rémi Verschelde
2022-08-23Make `ImageLoader` take bit field flagsYuri Sizov
2022-08-23Merge pull request #64015 from TokageItLab/add-motion-scale-adjustmentRémi Verschelde
Add motion scale base height adjustment to RestFixer
2022-08-23Add font LCD sub-pixel anti-aliasing support.bruvzg
2022-08-23add motion scale adjustmentSilc Renew
2022-08-22Replace Array return types with TypedArraykobewi
2022-08-22Merge pull request #63662 from TokageItLab/fix-silhouetter-for-rotated-skelRémi Verschelde
2022-08-22Merge pull request #64132 from TokageItLab/fix-optimizerRémi Verschelde
2022-08-20Clean up mesh include code and commentsAaron Franke
2022-08-18Add apply node transforms option to rest fixerSilc Renew
2022-08-16Merge pull request #52212 from ↵Yuri Sizov
thenegativehunter2/master_texture_array_normal_added Add an import option to force TextureArrays as normal maps for RGTC Compression(redo)
2022-08-09improve animation track optimizer algorithmSilc Renew
2022-08-06Merge pull request #60299 from Calinou/editor-vram-compress-pc-improve-warningRémi Verschelde
2022-07-31Extract EditorResourceConversionPlugin into its own source files and clean ↵Yuri Sizov
up editor includes
2022-07-29Swap arguments of ResourceSaver.save()kobewi
2022-07-28Merge pull request #60957 from DeeJayLSP/sample_pcmRémi Verschelde
2022-07-28Rename AudioStreamSample to a more discoverable nameDeeJayLSP
2022-07-28Merge pull request #57698 from ↵Rémi Verschelde
bluenote10/feature/rename_translated_to_translated_local
2022-07-28Fix SkeletonRenamer & Organizer for non bone animations (BlendShape)Silc Renew
2022-07-26add position track normalization & post process key value for retargetSilc Renew
2022-07-26Fix repeatedly opening the Advanced Import Settings dialog for fonts getting ↵Rindbee
an error
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards.
2022-07-23Merge pull request #63265 from reduz/stream-bpm-supportRémi Verschelde
Implement BPM support in AudioStream files.
2022-07-23Implement BPM supportreduz
Based on #62896, only implements the BPM support part. * Implements BPM support in the AudioStreamOGG/MP3 importers. * Can select BPM/Bar Size and total beats in a song file, as well as edit looping points. * Looping is now BPM aware * Added a special importer UI for configuring this. * Added a special preview showing the audio waveform as well as the playback position in the resource picker. * Renamed `AudioStream::instance` to `instantiate` for correctness.
2022-07-21Fix various typos not caught by codespellluz paz
Revert upstream `core/input/gamecontrollerdb.txt`. Upstream fix: https://github.com/gabomdq/SDL_GameControllerDB/pull/600