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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Commit message (
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Author
2017-08-15
Converting to MeshLibrary works again, fixes #8092
Juan Linietsky
2017-08-08
ResourceImporterScene: fix 'bult' typo
Poommetee Ketson
2017-08-07
Merge pull request #10015 from marcelofg55/master
Thomas Herzog
2017-08-03
Full GLTF 2.0 Specification support! cheers!
Juan Linietsky
2017-08-02
-Added GLTF scene support (still missing animations and .glb extension)
Juan Linietsky
2017-08-01
Implement 32 bit IEEE float WAVE format
Marcelo Fernandez
2017-08-01
Merge pull request #10009 from marcelofg55/master
Rémi Verschelde
2017-07-31
Fix possible division by zero crashes on the wav importer
Marcelo Fernandez
2017-08-01
Fix equality when assignment intended
Pedro J. Estébanez
2017-07-30
Style: Apply clang-format on all files
Rémi Verschelde
2017-07-29
Few small GI Probe fixes
Juan Linietsky
2017-07-23
small grammar fix
Juan Linietsky
2017-07-23
-Ability to set default import presets for type
Juan Linietsky
2017-07-22
Merge pull request #9754 from Hinsbart/obj_fix
Rémi Verschelde
2017-07-21
OBJ Importer: Fix relative path materials.
Andreas Haas
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-17
-Reorganized all properties of project settings (Sorry, Again).
Juan Linietsky
2017-07-15
Lots of work on Audio & Physics engine:
Juan Linietsky
2017-07-07
Inline documentation request satisfied.
Mike Demchenko
2017-07-05
Some changes to dual paraboloid envmap generation, fixes somme bleeding
Juan Linietsky
2017-07-03
Merge pull request #9457 from TwistedTwigleg/Fixed_Vector3_snap
Rémi Verschelde
2017-07-03
Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
TwistedTwigleg
2017-07-03
Clean up normalmapping, make sure tangents are imported correctly.
Juan Linietsky
2017-06-25
Ability to restart particle system with a function call
Juan Linietsky
2017-06-20
Fix EditorImportPlugin::get_preset_count
Andreas Haas
2017-06-16
-Fix freezes caused by etccomp2, closes #9183
Juan Linietsky
2017-06-16
Complete changing of resource extensions
George Marques
2017-06-15
Rename Godot-specific resource extensions
George Marques
2017-06-13
Merge pull request #8548 from tagcup/etc2comp
Juan Linietsky
2017-06-09
-Restored multithread capability to VisualServer
Juan Linietsky
2017-06-07
-Added proper access to depth texture from shader
Juan Linietsky
2017-05-31
Add ETC1/ETC2 compression support though etc2comp.
Ferenc Arn
2017-05-31
rewritten PBR implementation to make it friendlier with Blender
Juan Linietsky
2017-05-30
Several fixes related to PBR and Environment
Juan Linietsky
2017-05-26
-Added EXR supprot for HDR (no BC6 compression yet though)
Juan Linietsky
2017-05-22
Fix errors on engine startup.
Andreas Haas
2017-05-18
Merge pull request #8716 from Hinsbart/import-plugins
Rémi Verschelde
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-05-12
Bring back EditorImportPlugin
Andreas Haas
2017-05-05
Merge pull request #8556 from ippan/obj_import
Rémi Verschelde
2017-05-02
support obj with negative indices
PanPan
2017-05-01
Rename project file to "project.godot"
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde