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2018-06-25Merge pull request #19193 from tagcup/quat_normJuan Linietsky
Fixed Basis -> Quat conversions, added a few safety checks.
2018-06-21fix default glTF metallic & roughness factor valuesRodolfo Ribeiro Gomes
The glTF 2.0 spec says that these pbrMetallicRoughness material properties should be set as 1.0 by default. In fact, KhronosGroup's official Blender Exporter does not even write down those parameters if they are set as 1.0. However, Godot import them as 0.0. https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#pbrmetallicroughness Fixes: #19613 https://github.com/godotengine/godot/issues/19613
2018-06-14Import morph target names from glTFPedro J. Estébanez
If mesh.extras.targetNames is available. Keep the former naming pattern as fallback.
2018-05-27Fixed Basis -> Quat conversions, added a few safety checks.tagcup
Fixes #19027.
2018-05-22Fix updating mesh when reimportingvolzhs
2018-05-16Add missing copyright headersGuilherme Felipe
2018-05-10Use mimetype according to glTF spec.Yaakuro
2018-04-29Add option to renormalize mipmaps when generating them for normalmaps.Juan Linietsky
Reduces some aliasing.
2018-04-22Change ".." punctuation for "..." in editor strings (#16507)Hugo Locurcio
2018-04-08Merge pull request #16297 from lpn/masterJuan Linietsky
Fixed wave file importer's broken resampling.
2018-04-07Merge pull request #17840 from Dimonasdf/masterJuan Linietsky
Fix Collada material roughness import function
2018-04-06Fix skeleton import from glTFPedro J. Estébanez
For some glTF files, the order of bones in the skeleton array wasn't matching the joints array in the meshes. Fixes #17808.
2018-04-03Fix Collada material roughness import function 4Dmitriy Romanov
Made import conversion linear.
2018-03-31Fix Collada material roughness import function 3Dmitriy Romanov
Improved readability and further tweaking of function
2018-03-29Fix Collada material roughness import function 2Dmitriy Romanov
Fix minus space.
2018-03-28Fix Collada material roughness import functionDmitriy Romanov
Fixes NaN roughness in Godot when hardness in Blender is set to more than 255. Also corrects dependency: more hardness = more roughness (it says shininess, but it actually is hardness).
2018-03-19Fix animation length from glTF not correctly setPedro J. Estébanez
2018-03-19Fix glTF not accepting VEC3 colorsPedro J. Estébanez
Aside from the colors themselves, the rejection was adding somes issues later in the mesh import process.
2018-02-21Fix typos with codespellluz.paz
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ```
2018-02-21gltf: improve embedded data discoveryFlorian Zwoch
Some editors seems to use the image resource's mime type (e.g. "image/png") for data embedded uris instead of "application/octet-stream".
2018-02-19Merge pull request #16583 from ShyRed/obj-import-scaleRémi Verschelde
Add import option "scale_mesh" to obj file importer
2018-02-18Fix infinite recursion with editor import pluginsGeorge Marques
2018-02-13Expose priority and order for custom import pluginsGeorge Marques
2018-02-12Add import option "scale_mesh" to obj file importerShyRed
The new import option "scale_mesh" allows setting a scale that is applied to the mesh's vertices during import.
2018-02-02Fixed wave file importer's broken resampling.L. Nikko
2018-01-30Ability to import .escn files, which is just a .tscn but with forced import.Juan Linietsky
This works together with the new Blender to Godot exporter.
2018-01-18Fix typos in code and docs with codespellRémi Verschelde
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-08Merge pull request #15377 from mrcdk/wav_correct_loopRémi Verschelde
Fixed loop mode values when importing a wav file.
2018-01-08Fix imported BitMap dimension flipPoommetee Ketson
2018-01-06Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828Juan Linietsky
2018-01-05Fixed loop mode values when importing a wav file.MrCdK
Importing a wav file that was exported with a custom loop type was causing it being imported with loop mode ping-pong
2018-01-05Make sure .import folder exists before importing, in case user deleted it ↵Juan Linietsky
manually. Fixes #15315
2018-01-05Fixed problem with missing uninitialized last byte on waveform trip, closes ↵Juan Linietsky
#15316
2018-01-05Fixes to GLTF2 importer skeleton positioning, though vertex bone indices ↵Juan Linietsky
still look broken somehow..
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-28Added more hacks to GLTF2 importer to support crap exporter (MakeHuman in ↵Juan Linietsky
this case), fixes #13393
2017-12-17Property install export templates when downloaded from httpJuan Linietsky
added a scale parameter for scene import
2017-12-17Fixes how transform is applied to geometry in UV unwrapJuan Linietsky
2017-12-17Cleanup some #if 0'd codeRémi Verschelde
2017-12-14-Add lightmapperJuan Linietsky
-Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button)
2017-12-10Style: Re-apply clang-format over recent invalid additionsRémi Verschelde
2017-12-10Merge pull request #14479 from Web-eWorks/gltf-fixesRémi Verschelde
Fix importing GLTF meshes as external files.
2017-12-09Fix importing GLTF meshes as external files.Webster Sheets
2017-12-09-Ability to and unwrap lightmap coordinates on importJuan Linietsky
-Added unwrap functionality to Mesh -Ability to display and debug mesh UVs -Added multiline draw, so it's easier and faster to draw UVs -Many fixes to SurfaceTool -Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away
2017-12-07Exposed EditorSceneImporter to script. Added APIs to use intermediate ↵Juan Linietsky
converters more easily.
2017-12-07ability to keep user tracks when importing animations, closes #12801Juan Linietsky
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-11-25-Fixed height fog (was broken)Juan Linietsky
-Make sure materials are named in OBJ importer, so they can be saved outside as resources.
2017-11-25Add importer option to make meshes bakeable by default.Juan Linietsky