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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene_importer_mesh.cpp
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Author
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-27
Auto LOD fixes and improvements
jfons
2021-09-14
Clean convex hull decomposition code
PouleyKetchoupp
2021-09-14
Merge pull request #52266 from AndreaCatania/coll
Rémi Verschelde
2021-09-10
8 uvs for glTF2, URI decode and Vertex Custom api.
Lyuma
2021-09-08
Improve collision generation usability in the new 3D scene import workflow.
AndreaCatania
2021-08-30
Revert " Improve collision generation usability in the new 3D scene import wo...
Juan Linietsky
2021-08-30
Merge pull request #51985 from AndreaCatania/coll
Camille Mohr-Daurat
2021-08-28
Improve collision generation usability in the new 3D scene import workflow.
AndreaCatania
2021-08-22
Implement set_surface_material and set_surface_name methods in EditorSceneImp...
Lyuma
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-07
Options to clean/simplify convex hull generated from mesh
PouleyKetchoupp
2021-06-20
Fix for LOD is broken 49706
K. S. Ernest (iFire) Lee
2021-06-20
Merge pull request #49754 from aaronfranke/is-eq-approx-sub-opt
Rémi Verschelde
2021-06-20
Fix sub-optimal uses of is_equal_approx
Aaron Franke
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-22
Update with experimental mesh optimizer.
K. S. Ernest (iFire) Lee
2021-05-03
Assorted fixes to UV unwrapping and GPU lightmapper
jfons
2021-03-22
Improved 3D Scene Importer
Juan Linietsky
2021-02-18
Fixes function bindings
Kongfa Waroros
2021-01-25
Implement shadow meshes
reduz
2021-01-11
Scale error in mesh optimizer so it uses absolute scale.
K. S. Ernest (iFire) Lee
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-24
Fix blendshapes and calculation of bone_aabbs
Lyuma
2020-12-22
Add exporting glTF2.
K. S. Ernest (iFire) Lee