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path: root/editor/import/scene_importer_mesh.cpp
AgeCommit message (Expand)Author
2021-09-14Clean convex hull decomposition codePouleyKetchoupp
2021-09-14Merge pull request #52266 from AndreaCatania/collRémi Verschelde
2021-09-108 uvs for glTF2, URI decode and Vertex Custom api.Lyuma
2021-09-08Improve collision generation usability in the new 3D scene import workflow.AndreaCatania
2021-08-30Revert " Improve collision generation usability in the new 3D scene import wo...Juan Linietsky
2021-08-30Merge pull request #51985 from AndreaCatania/collCamille Mohr-Daurat
2021-08-28Improve collision generation usability in the new 3D scene import workflow.AndreaCatania
2021-08-22Implement set_surface_material and set_surface_name methods in EditorSceneImp...Lyuma
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-07Options to clean/simplify convex hull generated from meshPouleyKetchoupp
2021-06-20Fix for LOD is broken 49706K. S. Ernest (iFire) Lee
2021-06-20Merge pull request #49754 from aaronfranke/is-eq-approx-sub-optRémi Verschelde
2021-06-20Fix sub-optimal uses of is_equal_approxAaron Franke
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-22Update with experimental mesh optimizer.K. S. Ernest (iFire) Lee
2021-05-03Assorted fixes to UV unwrapping and GPU lightmapperjfons
2021-03-22Improved 3D Scene ImporterJuan Linietsky
2021-02-18Fixes function bindingsKongfa Waroros
2021-01-25Implement shadow meshesreduz
2021-01-11Scale error in mesh optimizer so it uses absolute scale.K. S. Ernest (iFire) Lee
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-24Fix blendshapes and calculation of bone_aabbsLyuma
2020-12-22Add exporting glTF2.K. S. Ernest (iFire) Lee