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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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scene_import_settings.cpp
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Author
2022-03-05
Make name of editor file dialog filters translatable
Haoyu Qiu
2022-02-17
Change 'find_node' to 'find_nodes' and Add 'type' parameter
diddykonga
2022-02-16
Update if == NOTIFICATION_* to switch statements to match coding style
megalobyte
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-14
Add path to functions that return iporter options
reduz
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-10-28
Remove node_hrcr hack
kobewi
2021-10-03
GLTF for game templates.
K. S. Ernest (iFire) Lee
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-21
Add Get Center Method for Rect2/Rect2i and AABB.
Anilforextra
2021-09-08
Improve collision generation usability in the new 3D scene import workflow.
AndreaCatania
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-06-28
Implement Tree's internal minimum width calculation
Gilles Roudière
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-20
Fix typos with codespell
Rémi Verschelde
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-22
Improved 3D Scene Importer
Juan Linietsky