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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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import
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scene_import_settings.cpp
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Commit message (
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Author
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-30
Merge pull request #65039 from Mickeon/rename-treeitem-tooltip
Rémi Verschelde
2022-08-30
Rename TreeItem's `set_tooltip` to `set_tooltip_text`
Micky
2022-08-29
Rename String `plus_file` to `path_join`
Aaron Franke
2022-07-31
Extract EditorResourceConversionPlugin into its own source files and clean up...
Yuri Sizov
2022-07-29
Swap arguments of ResourceSaver.save()
kobewi
2022-07-16
rename translate(d) to translate(d)_local in Transform 2D/3D
Fabian Keller
2022-07-13
Merge pull request #62827 from fire-forge/ok-cancel
Rémi Verschelde
2022-07-09
Seperate filter and description in FileDialog.add_filter()
FireForge
2022-07-09
Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog
FireForge
2022-07-07
Merge pull request #62622 from Rindbee/make-blend-import-preview-visible
Rémi Verschelde
2022-07-03
Merge pull request #59834 from trollodel/advanced_import_fix
Rémi Verschelde
2022-07-02
Make import preview of blend files visible
Rindbee
2022-07-01
implement bone renamer in importer
Silc Renew
2022-06-08
i18n: Misc fixes translation strings
Rémi Verschelde
2022-05-26
Use "odd" style for TabContainers on base BG color
FireForge
2022-05-21
Add the button pressed to some signals in Tree
trollodel
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-13
Fix some bugs in the advanced scene import
trollodel
2022-05-02
Fix mesh preview cleanup in the Scene import settings
mightygoat
2022-04-25
Node: Re-add `find_node` as `find_child`, improve docs
Rémi Verschelde
2022-04-13
Import scenes as AnimationLibrary
reduz
2022-03-28
Add property name style toggle to Inspector
Haoyu Qiu
2022-03-20
Import settings inspector is cleared when opened
Fazil Babu
2022-03-18
Avoid roll in scene importer camera.
K. S. Ernest (iFire) Lee
2022-03-05
Make name of editor file dialog filters translatable
Haoyu Qiu
2022-02-17
Change 'find_node' to 'find_nodes' and Add 'type' parameter
diddykonga
2022-02-16
Update if == NOTIFICATION_* to switch statements to match coding style
megalobyte
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-14
Add path to functions that return iporter options
reduz
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-10-28
Remove node_hrcr hack
kobewi
2021-10-03
GLTF for game templates.
K. S. Ernest (iFire) Lee
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-21
Add Get Center Method for Rect2/Rect2i and AABB.
Anilforextra
2021-09-08
Improve collision generation usability in the new 3D scene import workflow.
AndreaCatania
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-06-28
Implement Tree's internal minimum width calculation
Gilles Roudière
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-20
Fix typos with codespell
Rémi Verschelde
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-22
Improved 3D Scene Importer
Juan Linietsky