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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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editor
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import
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resource_importer_wav.cpp
Age
Commit message (
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Author
2018-02-02
Fixed wave file importer's broken resampling.
L. Nikko
2018-01-05
Fixed loop mode values when importing a wav file.
MrCdK
2018-01-05
Make sure .import folder exists before importing, in case user deleted it man...
Juan Linietsky
2018-01-05
Fixed problem with missing uninitialized last byte on waveform trip, closes #...
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-08
Fix unused variable warnings
Hein-Pieter van Braam
2017-09-02
Fix use of unitialized variables
Hein-Pieter van Braam
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-01
Implement 32 bit IEEE float WAVE format
Marcelo Fernandez
2017-07-31
Fix possible division by zero crashes on the wav importer
Marcelo Fernandez
2017-07-07
Inline documentation request satisfied.
Mike Demchenko
2017-06-16
Complete changing of resource extensions
George Marques
2017-06-15
Rename Godot-specific resource extensions
George Marques
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde