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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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resource_importer_wav.cpp
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Author
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-25
Added some obvious errors explanations
qarmin
2019-08-30
Disabled trim and normalize as default for wav import
Rasmus Ketelsen
2019-08-17
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Braden Bodily
2019-07-20
Changed some code showed in LGTM and Coverage
qarmin
2019-07-07
Hide "Max Rate Hz" if "Max Rate" is unchecked when importing WAV sample
Hugo Locurcio
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-11
Fix error macro calls not ending with semicolon
Rémi Verschelde
2019-04-11
Removed extra division by format channels causing sounds to get halved.
Theis Egeberg
2019-04-04
-Added trim limit constant at top of file, defining at which db trimming shou...
Theis Egeberg
2019-02-26
-Properly handle missing ETC support on export
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-28
Add backward looping support to AudioStreamSample (wav files)
MrCdK
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-08-21
Fix crash while importing corrupted wav
Poommetee Ketson
2018-07-26
Merge pull request #15967 from Gamblify/AudioRecordingModule
Rémi Verschelde
2018-07-26
Audio Recording module
Gustav Lund
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-02-02
Fixed wave file importer's broken resampling.
L. Nikko
2018-01-05
Fixed loop mode values when importing a wav file.
MrCdK
2018-01-05
Make sure .import folder exists before importing, in case user deleted it man...
Juan Linietsky
2018-01-05
Fixed problem with missing uninitialized last byte on waveform trip, closes #...
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-08
Fix unused variable warnings
Hein-Pieter van Braam
2017-09-02
Fix use of unitialized variables
Hein-Pieter van Braam
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-01
Implement 32 bit IEEE float WAVE format
Marcelo Fernandez
2017-07-31
Fix possible division by zero crashes on the wav importer
Marcelo Fernandez
2017-07-07
Inline documentation request satisfied.
Mike Demchenko
2017-06-16
Complete changing of resource extensions
George Marques
2017-06-15
Rename Godot-specific resource extensions
George Marques
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde