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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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import
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resource_importer_texture.cpp
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Author
2017-09-13
Style: Apply clang-format to @reduz's changes
Rémi Verschelde
2017-09-05
Added a warning for when a PC compression is not found for the project, close...
Juan Linietsky
2017-08-31
updated import settings loader to 'svg/scale' fixes: #10815
toger5
2017-08-30
moved 'scale import setting' into svg section
toger5
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-20
Added support for SVG
Daniel J. Ramirez
2017-08-01
Fix equality when assignment intended
Pedro J. Estébanez
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-17
-Reorganized all properties of project settings (Sorry, Again).
Juan Linietsky
2017-06-25
Ability to restart particle system with a function call
Juan Linietsky
2017-06-16
-Fix freezes caused by etccomp2, closes #9183
Juan Linietsky
2017-05-31
Add ETC1/ETC2 compression support though etc2comp.
Ferenc Arn
2017-05-31
rewritten PBR implementation to make it friendlier with Blender
Juan Linietsky
2017-05-30
Several fixes related to PBR and Environment
Juan Linietsky
2017-05-26
-Added EXR supprot for HDR (no BC6 compression yet though)
Juan Linietsky
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde