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path: root/editor/import/resource_importer_texture.cpp
AgeCommit message (Expand)Author
2018-07-03Ensure, if a texture meant for a normal map is imported and size limit exists...Juan Linietsky
2018-04-29Add option to renormalize mipmaps when generating them for normalmaps.Juan Linietsky
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-09-13Style: Apply clang-format to @reduz's changesRémi Verschelde
2017-09-05Added a warning for when a PC compression is not found for the project, close...Juan Linietsky
2017-08-31updated import settings loader to 'svg/scale' fixes: #10815toger5
2017-08-30moved 'scale import setting' into svg sectiontoger5
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-20Added support for SVGDaniel J. Ramirez
2017-08-01Fix equality when assignment intendedPedro J. Estébanez
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-07-17-Reorganized all properties of project settings (Sorry, Again).Juan Linietsky
2017-06-25Ability to restart particle system with a function callJuan Linietsky
2017-06-16-Fix freezes caused by etccomp2, closes #9183Juan Linietsky
2017-05-31Add ETC1/ETC2 compression support though etc2comp.Ferenc Arn
2017-05-31rewritten PBR implementation to make it friendlier with BlenderJuan Linietsky
2017-05-30Several fixes related to PBR and EnvironmentJuan Linietsky
2017-05-26-Added EXR supprot for HDR (no BC6 compression yet though)Juan Linietsky
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Add a bunch of missing Godot headers in own filesRémi Verschelde
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde