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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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resource_importer_scene.h
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Author
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-22
Add exporting glTF2.
K. S. Ernest (iFire) Lee
2020-12-18
Implement automatic LOD (Level of Detail)
reduz
2020-12-13
Rework Mesh handling on scene importing.
reduz
2020-12-02
Refactored Mesh internals and formats.
reduz
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-21
Add support for named binds in Skin.
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-08-27
Added the ability to import scene resources as .tres files
Rasmus Ketelsen
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-04-10
Bundled VHACD library for convex decomposition.
Juan Linietsky
2019-02-26
-Properly handle missing ETC support on export
Juan Linietsky
2019-02-12
Core: Ensure classes match their header filename
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-07
Baker fixes
Juan Linietsky
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-05-31
EditorScenePostImport: added get_source_folder() and get_source_file() methods
Thomas Trocha
2018-01-30
Ability to import .escn files, which is just a .tscn but with forced import.
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-09
-Ability to and unwrap lightmap coordinates on import
Juan Linietsky
2017-12-07
Exposed EditorSceneImporter to script. Added APIs to use intermediate convert...
Juan Linietsky
2017-12-07
ability to keep user tracks when importing animations, closes #12801
Juan Linietsky
2017-11-25
Add importer option to make meshes bakeable by default.
Juan Linietsky
2017-11-01
Restores functionality of the use_compression flag in the Collada importer.
Saracen
2017-09-20
Fix import order, so scenes are imported after textures.
Juan Linietsky
2017-09-19
Fixed Typo: 'Seperate' to 'Separate'
Indah Sylvia
2017-09-14
Renamed function arguments to keep them consistent between declaration and im...
Wilson E. Alvarez
2017-09-11
Allow animations to be saved to external files during scene import.
SaracenOne
2017-08-29
Changed defaults, as it seems to be obviousy better to keep materials outside...
Juan Linietsky
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-07-23
-Ability to set default import presets for type
Juan Linietsky
2017-06-07
-Added proper access to depth texture from shader
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde