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path: root/editor/import/resource_importer_scene.h
AgeCommit message (Expand)Author
2022-09-14Fix LOD-generation on skinned meshes.SaracenOne
2022-08-09improve animation track optimizer algorithmSilc Renew
2022-07-26add position track normalization & post process key value for retargetSilc Renew
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
2022-07-02Make import preview of blend files visibleRindbee
2022-07-01implement bone renamer in importerSilc Renew
2022-05-20Add a new HashSet templatereduz
2022-05-16Replace most uses of Map by HashMapreduz
2022-05-03Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`Hugo Locurcio
2022-04-13Import scenes as AnimationLibraryreduz
2022-02-07Improvements and fixes to occludersjfons
2022-02-07ResourceImporter: Restore default append logic for new importersRémi Verschelde
2022-02-05Merge pull request #56943 from V-Sekai/override-importRémi Verschelde
2022-01-20Merge pull request #55360 from Calinou/rename-bake-mode-propertiesRémi Verschelde
2022-01-19Make add_importer and add_post_importer_plugin override existing importers.K. S. Ernest (iFire) Lee
2022-01-18Fix import hints breaking node paths in animationsRicardo Buring
2022-01-05options dict is now passed to _import_scene.K. S. Ernest (iFire) Lee
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-14Rename and reorder bake mode properties for consistencyHugo Locurcio
2021-11-14Add path to functions that return iporter optionsreduz
2021-10-21Implement Animation Compressionreduz
2021-10-16Implement Animation Blend Shape Tracksreduz
2021-10-15Add scene Post-Import Plugin support.reduz
2021-10-14Implement import actions for pos/rot/scale animation tracksreduz
2021-10-12Remove animation 3D transform track, replace by loc/rot/scale tracks.reduz
2021-10-03GLTF for game templates.K. S. Ernest (iFire) Lee
2021-09-14Merge pull request #52266 from AndreaCatania/collRémi Verschelde
2021-09-08Improve collision generation usability in the new 3D scene import workflow.AndreaCatania
2021-08-30Revert " Improve collision generation usability in the new 3D scene import wo...Juan Linietsky
2021-08-30Merge pull request #51985 from AndreaCatania/collCamille Mohr-Daurat
2021-08-28Improve collision generation usability in the new 3D scene import workflow.AndreaCatania
2021-08-22Replace BIND_VMETHOD by new GDVIRTUAL syntaxreduz
2021-07-23Expose an ImportOrder enum in ResourceImporterHugo Locurcio
2021-06-11Rename Reference to RefCountedPedro J. Estébanez
2021-05-03Assorted fixes to UV unwrapping and GPU lightmapperjfons
2021-04-19Use multiple threads to import.Juan Linietsky
2021-03-23Move duplicated code into a functionShatur95
2021-03-22Improved 3D Scene ImporterJuan Linietsky
2021-01-25Implement shadow meshesreduz
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-22Add exporting glTF2.K. S. Ernest (iFire) Lee
2020-12-18Implement automatic LOD (Level of Detail)reduz
2020-12-13Rework Mesh handling on scene importing.reduz
2020-12-02Refactored Mesh internals and formats.reduz
2020-07-10Add override keywords.Marcel Admiraal
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-02-21Add support for named binds in Skin.Juan Linietsky