Age | Commit message (Expand) | Author |
2021-05-03 | Assorted fixes to UV unwrapping and GPU lightmapper | jfons |
2021-04-19 | Use multiple threads to import. | Juan Linietsky |
2021-03-23 | Move duplicated code into a function | Shatur95 |
2021-03-22 | Improved 3D Scene Importer | Juan Linietsky |
2021-01-25 | Implement shadow meshes | reduz |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-22 | Add exporting glTF2. | K. S. Ernest (iFire) Lee |
2020-12-18 | Implement automatic LOD (Level of Detail) | reduz |
2020-12-13 | Rework Mesh handling on scene importing. | reduz |
2020-12-02 | Refactored Mesh internals and formats. | reduz |
2020-07-10 | Add override keywords. | Marcel Admiraal |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-27 | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky |
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde |
2020-02-21 | Add support for named binds in Skin. | Juan Linietsky |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-08-27 | Added the ability to import scene resources as .tres files | Rasmus Ketelsen |
2019-06-26 | Some code changed with Clang-Tidy | qarmin |
2019-06-19 | Made use of semicolons more consitent, fixed formatting | JohnJLight |
2019-04-10 | Bundled VHACD library for convex decomposition. | Juan Linietsky |
2019-02-26 | -Properly handle missing ETC support on export | Juan Linietsky |
2019-02-12 | Core: Ensure classes match their header filename | Rémi Verschelde |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-10-07 | Baker fixes | Juan Linietsky |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-05-31 | EditorScenePostImport: added get_source_folder() and get_source_file() methods | Thomas Trocha |
2018-01-30 | Ability to import .escn files, which is just a .tscn but with forced import. | Juan Linietsky |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-09 | -Ability to and unwrap lightmap coordinates on import | Juan Linietsky |
2017-12-07 | Exposed EditorSceneImporter to script. Added APIs to use intermediate convert... | Juan Linietsky |
2017-12-07 | ability to keep user tracks when importing animations, closes #12801 | Juan Linietsky |
2017-11-25 | Add importer option to make meshes bakeable by default. | Juan Linietsky |
2017-11-01 | Restores functionality of the use_compression flag in the Collada importer. | Saracen |
2017-09-20 | Fix import order, so scenes are imported after textures. | Juan Linietsky |
2017-09-19 | Fixed Typo: 'Seperate' to 'Separate' | Indah Sylvia |
2017-09-14 | Renamed function arguments to keep them consistent between declaration and im... | Wilson E. Alvarez |
2017-09-11 | Allow animations to be saved to external files during scene import. | SaracenOne |
2017-08-29 | Changed defaults, as it seems to be obviousy better to keep materials outside... | Juan Linietsky |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-07-23 | -Ability to set default import presets for type | Juan Linietsky |
2017-06-07 | -Added proper access to depth texture from shader | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-05 | Add a bunch of missing Godot headers in own files | Rémi Verschelde |
2017-03-05 | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde |