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godot-fmod
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Godot with FMOD integration
RayHammer
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resource_importer_scene.h
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Author
2022-01-20
Merge pull request #55360 from Calinou/rename-bake-mode-properties
Rémi Verschelde
2022-01-18
Fix import hints breaking node paths in animations
Ricardo Buring
2022-01-05
options dict is now passed to _import_scene.
K. S. Ernest (iFire) Lee
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-14
Rename and reorder bake mode properties for consistency
Hugo Locurcio
2021-11-14
Add path to functions that return iporter options
reduz
2021-10-21
Implement Animation Compression
reduz
2021-10-16
Implement Animation Blend Shape Tracks
reduz
2021-10-15
Add scene Post-Import Plugin support.
reduz
2021-10-14
Implement import actions for pos/rot/scale animation tracks
reduz
2021-10-12
Remove animation 3D transform track, replace by loc/rot/scale tracks.
reduz
2021-10-03
GLTF for game templates.
K. S. Ernest (iFire) Lee
2021-09-14
Merge pull request #52266 from AndreaCatania/coll
Rémi Verschelde
2021-09-08
Improve collision generation usability in the new 3D scene import workflow.
AndreaCatania
2021-08-30
Revert " Improve collision generation usability in the new 3D scene import wo...
Juan Linietsky
2021-08-30
Merge pull request #51985 from AndreaCatania/coll
Camille Mohr-Daurat
2021-08-28
Improve collision generation usability in the new 3D scene import workflow.
AndreaCatania
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-07-23
Expose an ImportOrder enum in ResourceImporter
Hugo Locurcio
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-05-03
Assorted fixes to UV unwrapping and GPU lightmapper
jfons
2021-04-19
Use multiple threads to import.
Juan Linietsky
2021-03-23
Move duplicated code into a function
Shatur95
2021-03-22
Improved 3D Scene Importer
Juan Linietsky
2021-01-25
Implement shadow meshes
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-22
Add exporting glTF2.
K. S. Ernest (iFire) Lee
2020-12-18
Implement automatic LOD (Level of Detail)
reduz
2020-12-13
Rework Mesh handling on scene importing.
reduz
2020-12-02
Refactored Mesh internals and formats.
reduz
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-21
Add support for named binds in Skin.
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-08-27
Added the ability to import scene resources as .tres files
Rasmus Ketelsen
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-04-10
Bundled VHACD library for convex decomposition.
Juan Linietsky
2019-02-26
-Properly handle missing ETC support on export
Juan Linietsky
2019-02-12
Core: Ensure classes match their header filename
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-07
Baker fixes
Juan Linietsky
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-05-31
EditorScenePostImport: added get_source_folder() and get_source_file() methods
Thomas Trocha
2018-01-30
Ability to import .escn files, which is just a .tscn but with forced import.
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
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