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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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resource_importer_scene.h
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Author
2019-02-12
Core: Ensure classes match their header filename
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-07
Baker fixes
Juan Linietsky
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-05-31
EditorScenePostImport: added get_source_folder() and get_source_file() methods
Thomas Trocha
2018-01-30
Ability to import .escn files, which is just a .tscn but with forced import.
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-09
-Ability to and unwrap lightmap coordinates on import
Juan Linietsky
2017-12-07
Exposed EditorSceneImporter to script. Added APIs to use intermediate convert...
Juan Linietsky
2017-12-07
ability to keep user tracks when importing animations, closes #12801
Juan Linietsky
2017-11-25
Add importer option to make meshes bakeable by default.
Juan Linietsky
2017-11-01
Restores functionality of the use_compression flag in the Collada importer.
Saracen
2017-09-20
Fix import order, so scenes are imported after textures.
Juan Linietsky
2017-09-19
Fixed Typo: 'Seperate' to 'Separate'
Indah Sylvia
2017-09-14
Renamed function arguments to keep them consistent between declaration and im...
Wilson E. Alvarez
2017-09-11
Allow animations to be saved to external files during scene import.
SaracenOne
2017-08-29
Changed defaults, as it seems to be obviousy better to keep materials outside...
Juan Linietsky
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-07-23
-Ability to set default import presets for type
Juan Linietsky
2017-06-07
-Added proper access to depth texture from shader
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde