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godot-fmod
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Godot with FMOD integration
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resource_importer_scene.cpp
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Author
2021-01-25
Implement shadow meshes
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Merge pull request #44183 from madmiraal/box_shape-size
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-22
Add exporting glTF2.
K. S. Ernest (iFire) Lee
2020-12-18
Improved shadow rendering efficiency
reduz
2020-12-18
Implement automatic LOD (Level of Detail)
reduz
2020-12-13
Rework Mesh handling on scene importing.
reduz
2020-12-08
Use box size instead of extents for Shape dimensions
Marcel Admiraal
2020-12-02
Refactored Mesh internals and formats.
reduz
2020-07-02
Fix issues with custom tracks on reimport
lordkettune
2020-06-18
Fix #20467. The "Anim imported" warning gets displayed properly when working ...
Sl3dge78
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-11
Tweak the error message displayd when a post-import script fails
Hugo Locurcio
2020-05-10
New lightmapper
Juan Linietsky
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-04-22
Add caching the lightmap unwrapping on import
JFonS
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-30
doc: Update classref with node renames
Rémi Verschelde
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-27
Renamed PlaneShape to WorldMarginShape
Andrea Catania
2020-02-27
Renamed NavigationMeshInstance to NavigationRegion
Andrea Catania
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-21
Add support for named binds in Skin.
Juan Linietsky
2020-02-15
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-11
Modernized default 3D material, fixes material bugs.
Juan Linietsky
2020-01-21
Remove unused #if 0'ed code
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-28
Restore import animation storage checkbox behavior
homer666
2019-09-25
Merge pull request #32051 from qarmin/some_error_explanation
Rémi Verschelde
2019-09-25
Added some obvious errors explanations
qarmin
2019-09-22
Changed some code found by Clang Tidy and Coverity
qarmin
2019-08-27
Added the ability to import scene resources as .tres files
Rasmus Ketelsen
2019-07-23
Fix some code found by Coverity Scan and PVS Studio
qarmin
2019-07-20
Changed some code showed in LGTM and Coverage
qarmin
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-05-30
Merge pull request #24286 from glaforte/bugfix/20878
Rémi Verschelde
2019-05-29
Merge pull request #25480 from WindyDarian/scene_import_root_type_script_glob...
Rémi Verschelde
2019-05-06
Merge pull request #28365 from fire/split_clip_blend_shapes
Rémi Verschelde
2019-04-30
Merge pull request #27453 from KoBeWi/glhf_scene_root
Rémi Verschelde
2019-04-29
Refresh import dock on change "animation/storage"
homer666
2019-04-23
Modify ResourceImporterScene to split animations with blendshapes.
K. S. Ernest (iFire) Lee
2019-04-10
Bundled VHACD library for convex decomposition.
Juan Linietsky
2019-04-08
Use filename for scene root of imported models
Tomasz Chabora
2019-04-03
Fix: Keep custom tracks option now keeps animation loop property and value tr...
Angeloss
2019-03-02
Importer for scenes only overrides the base Node if differently specified by ...
Ilaria Cislaghi
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