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path: root/editor/import/resource_importer_scene.cpp
AgeCommit message (Expand)Author
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-17Property install export templates when downloaded from httpJuan Linietsky
2017-12-17Fixes how transform is applied to geometry in UV unwrapJuan Linietsky
2017-12-17Cleanup some #if 0'd codeRémi Verschelde
2017-12-14-Add lightmapperJuan Linietsky
2017-12-09-Ability to and unwrap lightmap coordinates on importJuan Linietsky
2017-12-07Exposed EditorSceneImporter to script. Added APIs to use intermediate convert...Juan Linietsky
2017-12-07ability to keep user tracks when importing animations, closes #12801Juan Linietsky
2017-11-25-Fixed height fog (was broken)Juan Linietsky
2017-11-25Add importer option to make meshes bakeable by default.Juan Linietsky
2017-11-20Merge pull request #12717 from NathanWarden/material_import_fixRémi Verschelde
2017-11-17Rename Rect3 to AABB.Ferenc Arn
2017-11-16Added 'convcol' flag for importing meshes as convex collision and completed codeSaracen
2017-11-07Fixed a bug where materials weren't assigned to scene on first import.Nathan Warden
2017-11-01Restores functionality of the use_compression flag in the Collada importer.Saracen
2017-09-21Correct spelling SEPERATE -> SEPARATE to fix buildLeon Krause
2017-09-20Fix import order, so scenes are imported after textures.Juan Linietsky
2017-09-19Fixed Typo: 'Seperate' to 'Separate'Indah Sylvia
2017-09-12Merge pull request #11066 from SaracenOne/animation_external_resourcesHein-Pieter van Braam
2017-09-12Merge pull request #11026 from hpvb/fix-assign-in-ifRémi Verschelde
2017-09-11Allow animations to be saved to external files during scene import.SaracenOne
2017-09-08Remove assignment and declarations in if statementsHein-Pieter van Braam
2017-09-08Fix various assorted warningsHein-Pieter van Braam
2017-08-31Fix issues regarding reload of resources in imported scenes. Closes #10017Juan Linietsky
2017-08-29Changed defaults, as it seems to be obviousy better to keep materials outside...Juan Linietsky
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-26-Massive clean up to gizmosJuan Linietsky
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-23Remove an assignment to selfHein-Pieter van Braam
2017-08-18Make sure local to scene resources are initialized after loading all nodes, f...Juan Linietsky
2017-08-17Several improvements and fixes to import system. Might fix many issues opened...Juan Linietsky
2017-08-08ResourceImporterScene: fix 'bult' typoPoommetee Ketson
2017-07-23small grammar fixJuan Linietsky
2017-07-23-Ability to set default import presets for typeJuan Linietsky
2017-07-15Lots of work on Audio & Physics engine:Juan Linietsky
2017-07-03Fixed syntax inconsistency in Vector3.snap and Vector3.snappedTwistedTwigleg
2017-06-16Complete changing of resource extensionsGeorge Marques
2017-06-07-Added proper access to depth texture from shaderJuan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Add a bunch of missing Godot headers in own filesRémi Verschelde
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde