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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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import
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resource_importer_scene.cpp
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Author
2017-08-29
Changed defaults, as it seems to be obviousy better to keep materials outside...
Juan Linietsky
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-26
-Massive clean up to gizmos
Juan Linietsky
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-23
Remove an assignment to self
Hein-Pieter van Braam
2017-08-18
Make sure local to scene resources are initialized after loading all nodes, f...
Juan Linietsky
2017-08-17
Several improvements and fixes to import system. Might fix many issues opened...
Juan Linietsky
2017-08-08
ResourceImporterScene: fix 'bult' typo
Poommetee Ketson
2017-07-23
small grammar fix
Juan Linietsky
2017-07-23
-Ability to set default import presets for type
Juan Linietsky
2017-07-15
Lots of work on Audio & Physics engine:
Juan Linietsky
2017-07-03
Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
TwistedTwigleg
2017-06-16
Complete changing of resource extensions
George Marques
2017-06-07
-Added proper access to depth texture from shader
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde