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path: root/editor/import/resource_importer_scene.cpp
AgeCommit message (Expand)Author
2021-03-22Remove hardcoded names in generated objectsShatur95
2021-03-22Improved 3D Scene ImporterJuan Linietsky
2021-03-10Remove Navigation2D/3D nodes, and move the navigation map to the world resourceGilles Roudière
2021-02-11Improve resource load cachereduz
2021-01-25Implement shadow meshesreduz
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Merge pull request #44183 from madmiraal/box_shape-sizeRémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-22Add exporting glTF2.K. S. Ernest (iFire) Lee
2020-12-18Improved shadow rendering efficiencyreduz
2020-12-18Implement automatic LOD (Level of Detail)reduz
2020-12-13Rework Mesh handling on scene importing.reduz
2020-12-08Use box size instead of extents for Shape dimensionsMarcel Admiraal
2020-12-02Refactored Mesh internals and formats.reduz
2020-07-02Fix issues with custom tracks on reimportlordkettune
2020-06-18Fix #20467. The "Anim imported" warning gets displayed properly when working ...Sl3dge78
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-11Tweak the error message displayd when a post-import script failsHugo Locurcio
2020-05-10New lightmapperJuan Linietsky
2020-05-10Style: clang-format: Disable AllowShortCaseLabelsOnASingleLineRémi Verschelde
2020-04-22Add caching the lightmap unwrapping on importJFonS
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-30doc: Update classref with node renamesRémi Verschelde
2020-03-27Rename more 2D and 3D nodes to follow conventionRémi Verschelde
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-02-27Renamed PlaneShape to WorldMarginShapeAndrea Catania
2020-02-27Renamed NavigationMeshInstance to NavigationRegionAndrea Catania
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-21Add support for named binds in Skin.Juan Linietsky
2020-02-15Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.Juan Linietsky
2020-02-11Modernized default 3D material, fixes material bugs.Juan Linietsky
2020-01-21Remove unused #if 0'ed codeRémi Verschelde
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-09-28Restore import animation storage checkbox behaviorhomer666
2019-09-25Merge pull request #32051 from qarmin/some_error_explanationRémi Verschelde
2019-09-25Added some obvious errors explanationsqarmin
2019-09-22Changed some code found by Clang Tidy and Coverityqarmin
2019-08-27Added the ability to import scene resources as .tres filesRasmus Ketelsen
2019-07-23Fix some code found by Coverity Scan and PVS Studioqarmin
2019-07-20Changed some code showed in LGTM and Coverageqarmin
2019-06-26Some code changed with Clang-Tidyqarmin
2019-05-30Merge pull request #24286 from glaforte/bugfix/20878Rémi Verschelde
2019-05-29Merge pull request #25480 from WindyDarian/scene_import_root_type_script_glob...Rémi Verschelde
2019-05-06Merge pull request #28365 from fire/split_clip_blend_shapesRémi Verschelde
2019-04-30Merge pull request #27453 from KoBeWi/glhf_scene_rootRémi Verschelde
2019-04-29Refresh import dock on change "animation/storage"homer666
2019-04-23Modify ResourceImporterScene to split animations with blendshapes.K. S. Ernest (iFire) Lee