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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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resource_importer_scene.cpp
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Author
2022-05-18
Merge pull request #60774 from TokageItLab/root-seek-mode
Rémi Verschelde
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-12
Add a new HashMap implementation
reduz
2022-05-10
Merge pull request #58071 from Calinou/lightmapgi-tweak-default-texel-size
Rémi Verschelde
2022-05-09
Fixed delta & Implement selection of whether or not to seek root
Silc Renew
2022-05-06
Cleanup metadata usage
kobewi
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-04-13
Import scenes as AnimationLibrary
reduz
2022-04-11
Merge pull request #59980 from reduz/animation-libraries
Rémi Verschelde
2022-04-11
Implement Animation Libraries
reduz
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-02-25
Allow automatic lod when importing 3D scenes with Static Lightmaps
K. S. Ernest (iFire) Lee
2022-02-14
Increase the default texel size for lightmap baking
Hugo Locurcio
2022-02-07
Improvements and fixes to occluders
jfons
2022-02-07
ResourceImporter: Restore default append logic for new importers
Rémi Verschelde
2022-02-05
Merge pull request #56943 from V-Sekai/override-import
Rémi Verschelde
2022-02-04
Cleanup and move char functions to the `char_utils.h` header.
bruvzg
2022-01-26
Fix lightmap size hint option not displaying for 3D scenes
Hugo Locurcio
2022-01-20
Merge pull request #55360 from Calinou/rename-bake-mode-properties
Rémi Verschelde
2022-01-20
Add nodiscard to core math classes to catch c++ errors.
lawnjelly
2022-01-19
Make add_importer and add_post_importer_plugin override existing importers.
K. S. Ernest (iFire) Lee
2022-01-18
Fix import hints breaking node paths in animations
Ricardo Buring
2022-01-05
options dict is now passed to _import_scene.
K. S. Ernest (iFire) Lee
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-14
Rename and reorder bake mode properties for consistency
Hugo Locurcio
2021-12-10
Merge pull request #53323 from xMakerx/patch-1
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-19
Added hint about loop_mode to resource importer
Silc 'Tokage' Renew
2021-11-14
Add path to functions that return iporter options
reduz
2021-11-11
Fix import_scene_from_other_importer and import_animation_from_other_importer
Lyuma
2021-11-09
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
Rémi Verschelde
2021-11-09
Default to 30 animation fps for better quality.
K. S. Ernest (iFire) Lee
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-11-03
Merge pull request #54072 from KoBeWi/hrcr_is_ded
Rémi Verschelde
2021-11-03
reimplement ping-pong
Silc 'Tokage' Renew
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-28
Remove node_hrcr hack
kobewi
2021-10-27
Avoid crash in scene importer when the mesh is empty.
K. S. Ernest (iFire) Lee
2021-10-21
Implement Animation Compression
reduz
2021-10-18
ResourceImporterScene: Add error when "default" is not defined to create clips
Maverick Liberty
2021-10-16
Implement Animation Blend Shape Tracks
reduz
2021-10-15
Add scene Post-Import Plugin support.
reduz
2021-10-14
Implement import actions for pos/rot/scale animation tracks
reduz
2021-10-12
Remove animation 3D transform track, replace by loc/rot/scale tracks.
reduz
2021-10-11
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...
Juan Linietsky
2021-10-09
implement ping-pong loop in animation
Tokage
2021-10-03
GLTF for game templates.
K. S. Ernest (iFire) Lee
2021-09-27
Auto LOD fixes and improvements
jfons
2021-09-16
Merge pull request #52681 from nekomatata/rename-rigid-body
Camille Mohr-Daurat
2021-09-16
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
PouleyKetchoupp
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