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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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resource_importer_scene.cpp
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Author
2022-01-05
options dict is now passed to _import_scene.
K. S. Ernest (iFire) Lee
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-10
Merge pull request #53323 from xMakerx/patch-1
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-19
Added hint about loop_mode to resource importer
Silc 'Tokage' Renew
2021-11-14
Add path to functions that return iporter options
reduz
2021-11-11
Fix import_scene_from_other_importer and import_animation_from_other_importer
Lyuma
2021-11-09
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
Rémi Verschelde
2021-11-09
Default to 30 animation fps for better quality.
K. S. Ernest (iFire) Lee
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-11-03
Merge pull request #54072 from KoBeWi/hrcr_is_ded
Rémi Verschelde
2021-11-03
reimplement ping-pong
Silc 'Tokage' Renew
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-28
Remove node_hrcr hack
kobewi
2021-10-27
Avoid crash in scene importer when the mesh is empty.
K. S. Ernest (iFire) Lee
2021-10-21
Implement Animation Compression
reduz
2021-10-18
ResourceImporterScene: Add error when "default" is not defined to create clips
Maverick Liberty
2021-10-16
Implement Animation Blend Shape Tracks
reduz
2021-10-15
Add scene Post-Import Plugin support.
reduz
2021-10-14
Implement import actions for pos/rot/scale animation tracks
reduz
2021-10-12
Remove animation 3D transform track, replace by loc/rot/scale tracks.
reduz
2021-10-11
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...
Juan Linietsky
2021-10-09
implement ping-pong loop in animation
Tokage
2021-10-03
GLTF for game templates.
K. S. Ernest (iFire) Lee
2021-09-27
Auto LOD fixes and improvements
jfons
2021-09-16
Merge pull request #52681 from nekomatata/rename-rigid-body
Camille Mohr-Daurat
2021-09-16
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
PouleyKetchoupp
2021-09-15
Merge pull request #52679 from nekomatata/world-boundary-shape
Camille Mohr-Daurat
2021-09-14
Rename WorldMarginShape to WorldBoundaryShape
PouleyKetchoupp
2021-09-14
Merge pull request #52266 from AndreaCatania/coll
Rémi Verschelde
2021-09-08
Improve collision generation usability in the new 3D scene import workflow.
AndreaCatania
2021-08-30
Revert " Improve collision generation usability in the new 3D scene import wo...
Juan Linietsky
2021-08-30
Merge pull request #51985 from AndreaCatania/coll
Camille Mohr-Daurat
2021-08-28
Improve collision generation usability in the new 3D scene import workflow.
AndreaCatania
2021-08-24
Rename RayShape to SeparationRayShape
PouleyKetchoupp
2021-08-24
Restore RayShape as a regular shape type
PouleyKetchoupp
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-10
Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-08-05
Merge pull request #50797 from AndreaCatania/AndreaCatania-patch-4
K. S. Ernest (iFire) Lee
2021-07-30
Bake RESET animation.
K. S. Ernest (iFire) Lee
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-24
Fix scene import following List iterator changes
Aaron Franke
2021-07-24
Fix Static & Rigid body generation on mesh import.
Andrea Catania
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-14
Merge pull request #49458 from JFonS/fix_unwrap_xform
Rémi Verschelde
2021-06-14
Rename get_parent_spatial() to get_parent_node3d()
jfons
2021-06-12
Consistently prefix bound virtual methods with _
kobewi
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D
Aaron Franke
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