summaryrefslogtreecommitdiff
path: root/editor/import/resource_importer_scene.cpp
AgeCommit message (Expand)Author
2022-01-05options dict is now passed to _import_scene.K. S. Ernest (iFire) Lee
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-10Merge pull request #53323 from xMakerx/patch-1Rémi Verschelde
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-11-19Added hint about loop_mode to resource importerSilc 'Tokage' Renew
2021-11-14Add path to functions that return iporter optionsreduz
2021-11-11Fix import_scene_from_other_importer and import_animation_from_other_importerLyuma
2021-11-09Merge pull request #53819 from TokageItLab/re-implement-ping-pongRémi Verschelde
2021-11-09Default to 30 animation fps for better quality.K. S. Ernest (iFire) Lee
2021-11-03Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`Hugo Locurcio
2021-11-03Merge pull request #54072 from KoBeWi/hrcr_is_dedRémi Verschelde
2021-11-03reimplement ping-pongSilc 'Tokage' Renew
2021-10-28clang-format: Disable alignment of operands, too unreliableRémi Verschelde
2021-10-28Remove node_hrcr hackkobewi
2021-10-27Avoid crash in scene importer when the mesh is empty.K. S. Ernest (iFire) Lee
2021-10-21Implement Animation Compressionreduz
2021-10-18ResourceImporterScene: Add error when "default" is not defined to create clipsMaverick Liberty
2021-10-16Implement Animation Blend Shape Tracksreduz
2021-10-15Add scene Post-Import Plugin support.reduz
2021-10-14Implement import actions for pos/rot/scale animation tracksreduz
2021-10-12Remove animation 3D transform track, replace by loc/rot/scale tracks.reduz
2021-10-11Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...Juan Linietsky
2021-10-09implement ping-pong loop in animationTokage
2021-10-03GLTF for game templates.K. S. Ernest (iFire) Lee
2021-09-27Auto LOD fixes and improvementsjfons
2021-09-16Merge pull request #52681 from nekomatata/rename-rigid-bodyCamille Mohr-Daurat
2021-09-16Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBodyPouleyKetchoupp
2021-09-15Merge pull request #52679 from nekomatata/world-boundary-shapeCamille Mohr-Daurat
2021-09-14Rename WorldMarginShape to WorldBoundaryShapePouleyKetchoupp
2021-09-14Merge pull request #52266 from AndreaCatania/collRémi Verschelde
2021-09-08Improve collision generation usability in the new 3D scene import workflow.AndreaCatania
2021-08-30Revert " Improve collision generation usability in the new 3D scene import wo...Juan Linietsky
2021-08-30Merge pull request #51985 from AndreaCatania/collCamille Mohr-Daurat
2021-08-28Improve collision generation usability in the new 3D scene import workflow.AndreaCatania
2021-08-24Rename RayShape to SeparationRayShapePouleyKetchoupp
2021-08-24Restore RayShape as a regular shape typePouleyKetchoupp
2021-08-22Replace BIND_VMETHOD by new GDVIRTUAL syntaxreduz
2021-08-10Remove infinite inertia and ray shapes from CharacterBodyPouleyKetchoupp
2021-08-05Merge pull request #50797 from AndreaCatania/AndreaCatania-patch-4K. S. Ernest (iFire) Lee
2021-07-30Bake RESET animation.K. S. Ernest (iFire) Lee
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-24Fix scene import following List iterator changesAaron Franke
2021-07-24Fix Static & Rigid body generation on mesh import.Andrea Catania
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-14Merge pull request #49458 from JFonS/fix_unwrap_xformRémi Verschelde
2021-06-14Rename get_parent_spatial() to get_parent_node3d()jfons
2021-06-12Consistently prefix bound virtual methods with _kobewi
2021-06-04Rename Quat to QuaternionMarcel Admiraal
2021-06-03Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3DAaron Franke